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Simple 3D: Can we have a built in Lighting system? #1750

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YogaindoCR opened this issue Nov 8, 2024 · 4 comments
Closed

Simple 3D: Can we have a built in Lighting system? #1750

YogaindoCR opened this issue Nov 8, 2024 · 4 comments

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@YogaindoCR
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So I got a 3D game project that I intended to finish it with some interesting gameplay. But... I ran into a little big issue, It's lagging when I implement the lighting system into the game. Using the same technique as the Lighting Demos

image

The projects lag at only 10 of point lights... Which is pretty bad for a simple PS1 style games.
Can we have an actual lighting system for the extension? It would be great!

@SharkPool-SP
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why tf is the sharktilities icon like that 💀

@CubesterYT
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CubesterYT commented Nov 8, 2024

why tf is the sharktilities icon like that 💀

You are my whistleextension, baby

@YogaindoCR
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why tf is the sharktilities icon like that 💀

tenor

Genuine answer: I added some blocks and experimenting with the extension at that time

@Brackets-Coder
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Brackets-Coder commented Jan 8, 2025

https://xeltalliv.github.io/simple3d-extension/about/

"Simple3D is only meant for simple looking 3D graphics.
This means no shaders, lighting, PBR maps, volumetrics, bloom, etc. are planned for this extension. This is in fact the main reason why it is called Simple3D, not because it is simple to learn or use. This also leaves room for possible future extensions like Advanced3D with shaders (do everything yourself) or Realistic3D with many of those effects built-in. There are currently no plans to make those extensions."

If your lighting isn't dynamic, then you should probably just bake it into textures using Blender, but if it is then so far what you're doing is the only solution.

I think this is the answer you're looking for, but Xeltalliv should probably still consider a very simple point-lighting solution without shadows (as seen in the demos)

@CubesterYT CubesterYT closed this as not planned Won't fix, can't repro, duplicate, stale Jan 10, 2025
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4 participants