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deploy.sh
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deploy.sh
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#!/usr/bin/env bash
source ./CONFIG.inc
check() {
if [ ! -d "./GameData/$TARGETBINDIR/" ] ; then
rm -f "./GameData/$TARGETBINDIR/"
mkdir -p "./GameData/$TARGETBINDIR/"
fi
}
deploy_dev() {
local DLL=$1
if [ -f "./bin/Release/$DLL.dll" ] ; then
cp "./bin/Release/$DLL.dll" "$LIB"
fi
}
deploy_bin() {
local DLL=$1
if [ -f "./bin/Release/$DLL.dll" ] ; then
cp "./bin/Release/$DLL.dll" "./GameData/$TARGETBINDIR/"
if [ -d "${KSP_DEV}/GameData/$TARGETBINDIR/" ] ; then
cp "./bin/Release/$DLL.dll" "${KSP_DEV}GameData/$TARGETBINDIR/"
fi
fi
if [ -f "./bin/Debug/$DLL.dll" ] ; then
if [ -d "${KSP_DEV}/GameData/$TARGETBINDIR/" ] ; then
cp "./bin/Debug/$DLL.dll" "${KSP_DEV}GameData/$TARGETBINDIR/"
fi
fi
}
deploy_md() {
local MD=$1
#![NxMyyTK.png](./PR_material/img/NxMyyTK.png)
sed $MD -e "s/!\\[.\+\\]\\(.\+\\)//g" > "./GameData/$TARGETDIR"/$MD
}
deploy_gamedata() {
local PLACE=$1
local DLL=$2.dll
if [ -f "./bin/Release/$DLL" ] ; then
cp "./bin/Release/$DLL" "./GameData/${PLACE}_$DLL"
if [ -d "${KSP_DEV}/GameData/" ] ; then
cp "./bin/Release/$DLL" "${KSP_DEV}GameData/${PLACE}_$DLL"
fi
fi
if [ -f "./bin/Debug/$DLL" ] ; then
if [ -d "${KSP_DEV}/GameData/" ] ; then
cp "./bin/Debug/$DLL" "${KSP_DEV}GameData/${PLACE}_$DLL"
fi
fi
}
VERSIONFILE=$PACKAGE.version
check
cp $VERSIONFILE "./GameData/$TARGETDIR"
cp CHANGE_LOG.md "./GameData/$TARGETDIR"
cp KNOWN_ISSUES.md "./GameData/$TARGETDIR"
cp LICENSE* "./GameData/$TARGETDIR"
cp NOTICE "./GameData/$TARGETDIR"
deploy_md README.md
#for dll in xxxx ; do
# deploy_dev $dll
# deploy_bin $dll
#done