From 262a02df211ede4a24a1ee4e0c299c49f2c77228 Mon Sep 17 00:00:00 2001 From: Twingamerdudes <81382687+Twingamerdudes@users.noreply.github.com> Date: Sat, 5 Mar 2022 11:08:01 -0500 Subject: [PATCH] Fixed grammer issues in README.md --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 6dbbf5b..009cefb 100644 --- a/README.md +++ b/README.md @@ -2,9 +2,9 @@ Welcome to the Montyverse. In this secruity breach mod a Monty will spawn every 15 seconds. ## Installing Guide ### Setup and installation -Go to releases, than download the pack. After that, download [UML](https://github.com/RussellJerome/UnrealModLoader/releases/tag/v2.2.0) +Go to releases, then download the pack. After that, download [UML](https://github.com/RussellJerome/UnrealModLoader/releases/tag/v2.2.0) -Run fnaf secuirty breach with UML open. Then close it. This will setup the folder path you need **(Skip this if you have already used UML or have downloaded a skizzum mod via it's launcher)** +Run fnaf security breach with UML open. Then close it. This will setup the folder path you need **(Skip this if you have already used UML or have downloaded a skizzum mod via it's launcher)** Now drag the pak file into (game path)/fnaf9/Content/Paks/LogicMods The mod should be ready now @@ -17,15 +17,15 @@ When you are in your desired spot and you want to activate the mod, press F1, na Now click start. The chaoes has now begun! ## Editing source code ### Setup -So you want to to modify this mod, good for you. Here's waht you'll need. -1. Fnaf secuirty breach +So you want to modify this mod, good for you. Here's what you'll need. +1. Fnaf security breach 2. Unreal Engine 4.25 **(Not plus)** -3. A coumpter +3. A computer Download the source code and then open up the uproject file in ue 4.25 Now go to Edit -> project settings -> packaging then set generate chunks to true -After that go to Edit -> editor perfernces -> experimental -> user interface then check allow ChunkID assigments +After that go to Edit -> editor preferences -> experimental -> user interface then check allow ChunkID assignments Now go to Mods -> Montyverse in the ue explorer and that's it. Get modding! ### Compiling -Now go to File -> Package project -> (platform you want to compile to) +Now go to File -> Package project -> (the platform you want to compile to) Now just wait and that's it!