diff --git a/js/data_action.js b/js/data_action.js
index 65b3616..7080d31 100644
--- a/js/data_action.js
+++ b/js/data_action.js
@@ -1,227 +1,227 @@
-data_action = [
- {
- title: "Attack",
- icon: "crossed-swords",
- subtitle: "Melee or ranged attack",
- description: "Perform a melee or ranged attack with your weapon",
- reference: "PHB, pgs. 192,194-195.",
- bullets: [
- "Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action. Each of these attacks is a separate roll and may target different creatures. You may move in between these attacks.",
- "When you attack with a light melee weapon, you can use a bonus action to attack with your other hand (see the Offhand attack bonus action).",
- "You may replace one of your melee attacks with a Grapple or a Shove.",
- "Some conditions give advantage on the attack: attacks against blinded, paralyzed, petrified, restrained, stunned, or unconscious targets; melee attacks against prone targets; attacks by invisible or hidden attackers.",
- "Some conditions give disadvantage on the attack: attacks against invisible or hidden targets; ranged attacks against prone targets; attacks by blinded, frightened, poisoned, or restrained attackers."
- ]
- },
- {
- title: "Grapple",
- icon: "grab",
- subtitle: "Special melee attack",
- description: "Attempt to grab a creature or wrestle with it",
- reference: "PHB, pg. 195.",
- bullets: [
- "You can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.",
- "The target of your grapple must be no more than one size larger than you, and it must be within your reach.",
- "Using at least one free hand, you try to seize the target by making a grapple check, an Athletics check contested by the target's Athletics or Acrobatics check (the target chooses the ability to use).",
- "If you succeed, you subject the target to the Grappled condition (its speed is set to 0). Your speed is halved while grappling, but you may release the target as a free action."
- ]
- },
- {
- title: "Pin",
- icon: "grab",
- subtitle: "Special melee attack",
- description: "Attempt to grab a creature or wrestle with it",
- reference: "PHB, pg. 195.",
- bullets: [
- "You can use the Attack action to make a special melee attack to restrain someone you are grappling. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.",
- "The target of your pin must be no more than one size larger than you, and it must currently grappled.",
- "Using both hands, you try to restrain the target by making a grapple check, an Athletics check contested by the target's Athletics or Acrobatics check (the target chooses the ability to use).",
- "If you succeed, both you and the target are subject to the Restrained condition. You may not move, but you may drop prone with the target. You may release the target as a free action."
- ]
- },
- {
- title: "Shove",
- icon: "hand",
- subtitle: "Special melee attack",
- description: "Shove a creature, either to knock it prone or push it away from you",
- reference: "PHB, pg. 195.",
- bullets: [
- "Using the Attack action, you can make a special melee attack to shove a creature. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.",
- "The target of your shove must be no more than one size larger than you, and it must be within your reach.",
- "You make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use).",
- "If you win the contest, you either knock the target prone or push it 5 feet away from you."
- ]
- },
- {
- title: "Cast a spell",
- icon: "magic-swirl",
- subtitle: "Cast time of 1 action",
- description: "Cast a spell with a casting time of 1 action",
- reference: "PHB, pg. 192.",
- bullets: [
- "You can't cast a spell with you action and a different spell with your bonus action in the same turn, except if the action is used to cast a cantrip.",
- "The target of a spell must be within the spell's range. To target something, you must have a clear path to it, so it can't be behind total cover.",
- "Spells with material components do not consume the material unless explicitly stated. Unless the cost of a material is given, you can assume that the cost is negligible and the material is simply available in a component pouch.",
- "Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. You lose concentration on a spell if you cast another spell that requires concentration or when you are incapacitated. Each time you take damage, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher."
- ]
- },
- {
- title: "Dash",
- icon: "sprint",
- subtitle: "Double movement speed",
- description: "Gain extra movement for the current turn",
- reference: "PHB, pg. 192.",
- bullets: [
- "The increase equals your speed, after applying any modifiers."
- ]
- },
- {
- title: "Disengage",
- icon: "journey",
- subtitle: "Prevent opportunity attacks",
- description: "Your movement doesn't provoke opportunity attacks for the rest of the turn",
- reference: "PHB, pg. 192.",
- bullets: [
- ]
- },
- {
- title: "Dodge",
- icon: "aura",
- subtitle: "Increase defenses",
- description: "Focus entirely on avoiding attacks",
- reference: "PHB, pg. 192.",
- bullets: [
- "Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage.",
- "You lose this benefit if you are incapacitated or if your speed drops to 0."
- ]
- },
- {
- title: "Escape",
- icon: "manacles",
- subtitle: "Escape a grapple",
- description: "Escape a grapple",
- reference: "PHB, pg. 195.",
- bullets: [
- "To escape a grapple or a pin, you must succeed on a Athletics or Acrobatics check contested by the grappler's Athletics check.",
- "Escaping other conditions that restrain you (such as manacles) may require a Dexterity or Strength check, as specified by the condition."
- ]
- },
- {
- title: "Help",
- icon: "telepathy",
- subtitle: "Grant an ally advantage",
- description: "Grant an ally advantage on an ability check or attack",
- reference: "PHB, pg. 192.",
- bullets: [
- "The target gains advantage on the next ability check it makes to perform the task you are helping with.",
- "Alternatively, the target gains advantage on the next attack roll against against a creature within 5 feet of you.",
- "The advantage lasts until the start of your next turn."
- ]
- },
- {
- title: "Use shield",
- icon: "round-shield",
- subtitle: "Equip or unequip a shield",
- description: "Equip or unequip a shield",
- reference: "PHB, pgs. 144-146.",
- bullets: [
- "A shield always takes an action to equip or unequip.",
- "Armor takes several minutes to equip or unequip."
- ]
- },
- {
- title: "Hide",
- icon: "hood",
- subtitle: "Attempt to hide",
- description: "Attempt to hide",
- reference: "PHB, pg. 192.",
- bullets: [
- "You can't hide from a creature that can see you. You must have total cover, be in a heavily obscured area, be invisible, or otherwise block the enemy's vision.",
- "If you make noise (such as shouting a warning or knocking over a vase), you give away your position.",
- "When you try to hide, make a Stealth check and note the result. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.",
- "A creature notices you even if it isn't searching unless your Stealth check is higher than its Passive Perception.",
- "Out of combat, you may also use a Stealth check for acts like concealing yourself from enemies, slinking past guards, slipping away without being noticed, or sneaking up on someone without being seen or heard."
- ]
- },
- {
- title: "Search",
- icon: "magnifying-glass",
- subtitle: "Search an area",
- description: "Devote your attention to finding something",
- reference: "PHB, pg. 193.",
- bullets: [
- "Depending on the nature of your search, the DM might have you make a Perception check or an Investigation check."
- ]
- },
- {
- title: "Ready",
- icon: "stopwatch",
- subtitle: "Choose trigger and action",
- description: "Choose a trigger and a response reaction",
- reference: "PHB, pg. 193.",
- bullets: [
- "First, you decide what perceivable circumstance will trigger your reaction.",
- "Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it.",
- "When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger.",
- "When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration"
- ]
- },
- {
- title: "Interact with Object",
- icon: "snatch",
- subtitle: "Interact, use special abilities",
- description: "Interact with a complex object or use special object abilities",
- reference: "Icara Homebrew.",
- bullets: [
- "You can interact with one object for free during your turn (such as drawing a weapon or opening a door).",
- "If interacting with an object in a complex way (such as rummaging through your backpack for an item, trying to unlock manacles, or solve a puzzle), use this action.",
- "When an object requires your action for its use, you also take this action."
- ]
- },
- {
- title: "Use class feature",
- icon: "embrassed-energy",
- subtitle: "Some features use actions",
- description: "Use a racial or class feature that uses an action",
- reference: "See class page for more information.",
- bullets: [
-
- ]
- },
- {
- title: "Administer First Aid",
- icon: "first-aid",
- subtitle: "Heal a bloodied ally",
- description: "Administer first aid to a bloodied creature",
- reference: "Icara Homebrew",
- bullets: [
- "If you have healer's supplies, you may treat a Bloodied ally. Make a Medicine check with DC 10.",
- "On a success, the creature regains hit points equal to your wisdom modifier. They cannot recover health from first aid again until they finish a short rest.",
- "On a success of 5 or more, roll the creatures hit die. The creature regains hit points equal to the roll + your wisdom modifier instead.",
- "On a success of 10 or more, roll 2 of the creatures hit dice. The creature regains additional hit points equal to the roll + your wisdom modifier instead."
- ]
- },
- {
- title: "Stabilize the Dying",
- icon: "first-aid",
- subtitle: "Help a dying creature",
- description: "Treat a dying creature to prevent more death saving throws.",
- reference: "Icara Homebrew",
- bullets: [
- "Make a Medicine check with DC 10",
- "On a success, the creature is stable and no longer needs to make death saving throws.",
- "A stable creature regains 1 hit point after 1d4 hours.",
- "On a success of 10 or more, the character regains 1 hit point immediately."
- ]
- },
- {
- title: "Improvise",
- icon: "juggler",
- subtitle: "Any action not on this list",
- description: "Perform any action you can imagine",
- reference: "PHB, pg. 193.",
- bullets: [
- "When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure."
- ]
- }
-]
+data_action = [
+ {
+ title: "Attack",
+ icon: "crossed-swords",
+ subtitle: "Melee or ranged attack",
+ description: "Perform a melee or ranged attack with your weapon",
+ reference: "PHB, pgs. 192,194-195.",
+ bullets: [
+ "Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action. Each of these attacks is a separate roll and may target different creatures. You may move in between these attacks.",
+ "When you attack with a light melee weapon, you can use a bonus action to attack with your other hand (see the Offhand attack bonus action).",
+ "You may replace one of your melee attacks with a Grapple or a Shove.",
+ "Some conditions give advantage on the attack: attacks against blinded, paralyzed, petrified, restrained, stunned, or unconscious targets; melee attacks against prone targets; attacks by invisible or hidden attackers.",
+ "Some conditions give disadvantage on the attack: attacks against invisible or hidden targets; ranged attacks against prone targets; attacks by blinded, frightened, poisoned, or restrained attackers.",
+ ],
+ },
+ {
+ title: "Grapple",
+ icon: "grab",
+ subtitle: "Special melee attack",
+ description: "Attempt to grab a creature or wrestle with it",
+ reference: "PHB, pg. 195.",
+ bullets: [
+ "You can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.",
+ "The target of your grapple must be no more than one size larger than you, and it must be within your reach.",
+ "Using at least one free hand, you try to seize the target by making a grapple check, an Athletics check contested by the target's Athletics or Acrobatics check (the target chooses the ability to use).",
+ "If you succeed, you subject the target to the Grappled condition (its speed is set to 0). Your speed is halved while grappling, but you may release the target as a free action.",
+ ],
+ },
+ {
+ title: "Pin",
+ icon: "grab",
+ subtitle: "Special melee attack",
+ description: "Attempt to grab a creature or wrestle with it",
+ reference: "PHB, pg. 195.",
+ bullets: [
+ "You can use the Attack action to make a special melee attack to restrain someone you are grappling. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.",
+ "The target of your pin must be no more than one size larger than you, and it must currently grappled.",
+ "Using both hands, you try to restrain the target by making a grapple check, an Athletics check contested by the target's Athletics or Acrobatics check (the target chooses the ability to use).",
+ "If you succeed, both you and the target are subject to the Restrained condition. You may not move, but you may drop prone with the target. You may release the target as a free action.",
+ ],
+ },
+ {
+ title: "Shove",
+ icon: "hand",
+ subtitle: "Special melee attack",
+ description:
+ "Shove a creature, either to knock it prone or push it away from you",
+ reference: "PHB, pg. 195.",
+ bullets: [
+ "Using the Attack action, you can make a special melee attack to shove a creature. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.",
+ "The target of your shove must be no more than one size larger than you, and it must be within your reach.",
+ "You make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use).",
+ "If you win the contest, you either knock the target prone or push it 5 feet away from you.",
+ ],
+ },
+ {
+ title: "Cast a spell",
+ icon: "magic-swirl",
+ subtitle: "Cast time of 1 action",
+ description: "Cast a spell with a casting time of 1 action",
+ reference: "PHB, pg. 192.",
+ bullets: [
+ "You can't cast a spell with you action and a different spell with your bonus action in the same turn, except if the action is used to cast a cantrip.",
+ "The target of a spell must be within the spell's range. To target something, you must have a clear path to it, so it can't be behind total cover.",
+ "Spells with material components do not consume the material unless explicitly stated. Unless the cost of a material is given, you can assume that the cost is negligible and the material is simply available in a component pouch.",
+ "Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. You lose concentration on a spell if you cast another spell that requires concentration or when you are incapacitated. Each time you take damage, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher.",
+ ],
+ },
+ {
+ title: "Dash",
+ icon: "sprint",
+ subtitle: "Take an extra movement action",
+ description: "Take an extra movement action.",
+ reference: "PHB, pg. 192.",
+ bullets: [
+ "Move your speed as an action, after applying any condition or environment modifiers.",
+ ],
+ },
+ {
+ title: "Disengage",
+ icon: "journey",
+ subtitle: "Prevent opportunity attacks",
+ description:
+ "Your movement doesn't provoke opportunity attacks for the rest of the turn",
+ reference: "PHB, pg. 192.",
+ bullets: [],
+ },
+ {
+ title: "Dodge",
+ icon: "aura",
+ subtitle: "Increase defenses",
+ description: "Focus entirely on avoiding attacks",
+ reference: "PHB, pg. 192.",
+ bullets: [
+ "Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage.",
+ "You lose this benefit if you are incapacitated or if your speed drops to 0.",
+ ],
+ },
+ {
+ title: "Escape",
+ icon: "manacles",
+ subtitle: "Escape a grapple",
+ description: "Escape a grapple",
+ reference: "PHB, pg. 195.",
+ bullets: [
+ "To escape a grapple or a pin, you must succeed on a Athletics or Acrobatics check contested by the grappler's Athletics check.",
+ "Escaping other conditions that restrain you (such as manacles) may require a Dexterity or Strength check, as specified by the condition.",
+ ],
+ },
+ {
+ title: "Help",
+ icon: "telepathy",
+ subtitle: "Grant an ally advantage",
+ description: "Grant an ally advantage on an ability check or attack",
+ reference: "PHB, pg. 192.",
+ bullets: [
+ "The target gains advantage on the next ability check it makes to perform the task you are helping with.",
+ "Alternatively, the target gains advantage on the next attack roll against a creature within 5 feet of you.",
+ "The advantage lasts until the start of your next turn.",
+ ],
+ },
+ {
+ title: "Use shield",
+ icon: "round-shield",
+ subtitle: "Equip or unequip a shield",
+ description: "Equip or unequip a shield",
+ reference: "PHB, pgs. 144-146.",
+ bullets: [
+ "A shield always takes an action to equip or unequip.",
+ "Armor takes several minutes to equip or unequip.",
+ ],
+ },
+ {
+ title: "Hide",
+ icon: "hood",
+ subtitle: "Attempt to hide",
+ description: "Attempt to hide",
+ reference: "PHB, pg. 192.",
+ bullets: [
+ "You can't hide from a creature that can see you. You must have total cover, be in a heavily obscured area, be invisible, or otherwise block the enemy's vision.",
+ "If you make noise (such as shouting a warning or knocking over a vase), you give away your position.",
+ "When you try to hide, make a Stealth check and note the result. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.",
+ "A creature notices you even if it isn't searching unless your Stealth check is higher than its Passive Perception.",
+ "Out of combat, you may also use a Stealth check for acts like concealing yourself from enemies, slinking past guards, slipping away without being noticed, or sneaking up on someone without being seen or heard.",
+ ],
+ },
+ {
+ title: "Search",
+ icon: "magnifying-glass",
+ subtitle: "Search an area",
+ description: "Devote your attention to finding something",
+ reference: "PHB, pg. 193.",
+ bullets: [
+ "Depending on the nature of your search, the DM might have you make a Perception check or an Investigation check.",
+ ],
+ },
+ {
+ title: "Ready",
+ icon: "stopwatch",
+ subtitle: "Choose trigger and action",
+ description: "Choose a trigger and a response reaction",
+ reference: "PHB, pg. 193.",
+ bullets: [
+ "First, you decide what perceivable circumstance will trigger your reaction.",
+ "Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it.",
+ "When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger.",
+ "When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration",
+ ],
+ },
+ {
+ title: "Interact with Object",
+ icon: "snatch",
+ subtitle: "Interact, use special abilities",
+ description:
+ "Interact with a complex object or use special object abilities",
+ reference: "Icara Homebrew.",
+ bullets: [
+ "You can interact with one object for free during your turn (such as drawing a weapon or opening a door).",
+ "If interacting with an object in a complex way (such as rummaging through your backpack for an item, trying to unlock manacles, or solve a puzzle), use this action.",
+ "When an object requires your action for its use, you also take this action.",
+ ],
+ },
+ {
+ title: "Use class feature",
+ icon: "embrassed-energy",
+ subtitle: "Some features use actions",
+ description: "Use a racial or class feature that uses an action",
+ reference: "See class page for more information.",
+ bullets: [],
+ },
+ {
+ title: "Administer First Aid",
+ icon: "first-aid",
+ subtitle: "Heal a bloodied ally",
+ description: "Administer first aid to a bloodied creature",
+ reference: "Icara Homebrew",
+ bullets: [
+ "If you have healer's supplies, you may treat a Bloodied ally. Make a Medicine check with DC 10.",
+ "On a success, the creature regains hit points equal to your wisdom modifier. They cannot recover health from first aid again until they finish a short rest.",
+ "On a success of 5 or more, roll the creatures hit die. The creature regains hit points equal to the roll + your wisdom modifier instead.",
+ "On a success of 10 or more, roll 2 of the creatures hit dice. The creature regains additional hit points equal to the roll + your wisdom modifier instead.",
+ ],
+ },
+ {
+ title: "Stabilize the Dying",
+ icon: "first-aid",
+ subtitle: "Help a dying creature",
+ description: "Treat a dying creature to prevent more death saving throws.",
+ reference: "Icara Homebrew",
+ bullets: [
+ "Make a Medicine check with DC 10",
+ "On a success, the creature is stable and no longer needs to make death saving throws.",
+ "A stable creature regains 1 hit point after 1d4 hours.",
+ "On a success of 10 or more, the character regains 1 hit point immediately.",
+ ],
+ },
+ {
+ title: "Improvise",
+ icon: "juggler",
+ subtitle: "Any action not on this list",
+ description: "Perform any action you can imagine",
+ reference: "PHB, pg. 193.",
+ bullets: [
+ "When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.",
+ ],
+ },
+];
diff --git a/js/data_bonusaction.js b/js/data_bonusaction.js
index ce1f4fb..dd08c88 100644
--- a/js/data_bonusaction.js
+++ b/js/data_bonusaction.js
@@ -1,76 +1,97 @@
data_bonusaction = [
- {
- title: "Offhand Attack",
- icon: "crossed-swords",
- subtitle: "Use with the Attack action",
- description: "Attack with your off hand",
- reference: "PHB, pgs. 192,194-195.",
- bullets: [
- "Only usable if you take the Attack action and attack with a light melee weapon that you're holding in one hand.",
- "Perform a single attack with a different light melee weapon that you're holding in the other hand.",
- "You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.",
- "If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it."
- ]
- },
- {
- title: "Guard",
- icon: "shield-reflect",
- subtitle: "You prepare to defend from an attack",
- description: "Reduce the damage you take by steeling yourself for impact",
- reference: "Icara Homebrew",
- bullets: [
- "You guard yourself from damage, based on your armor value.",
- "The first physical damage attack that damages you before the beginning of your next turn is reduced by your Guard value.",
- "Damage reduction takes place before any resistances are applied."
- ]
- },
- {
- title: "Ward",
- icon: "divert",
- subtitle: "You prepare to defend from a spell",
- description: "Attempt to use magic to protect the target",
- reference: "Icara Homebrew",
- bullets: [
- "You prepare to protect a target from malicious magic.",
- "Roll an Arcana(Trained) or Channeling(Trained) check against DC 10.",
- "On a success, 1 target within 30' of you takes reduced damage from the first spell that damages them before the start of your next turn.",
- "The damage is reduced by an amount equal to the spellcasting modifier of the skill check used.",
- "If you have spell slots available, you can bolster the damage reduction by 1d6 per spell slot spent.",
- "Damage reduction takes place before any resistances are applied.",
- "You must be trained in the skill you use to create the Ward."
- ]
- },
- {
- title: "Use Prepared Item",
- icon: "snatch",
- subtitle: "Use an available item",
- description: "Use an item designed to be used quickly",
- reference: "Icara Homebrew",
- bullets: [
- "You can interact with one object for free during your turn (such as drawing a weapon or opening a door). If using an item that is quickly available, use this item.",
- "Items that can be grabbed and used with a single motion (or reasonably close to a single motion) can be used as prepared items.",
- "Common prepared items are potions on the belt or in hand, poisons administered quickly on the blade, or throwing a handful of objects drawn from a belt or accessible hidden pouch."
- ]
- },
- {
- title: "Cast a spell",
- icon: "magic-swirl",
- subtitle: "Cast time of 1 bonus action",
- description: "Cast a spell with a casting time of 1 bonus action",
- reference: "PHB, pg. 192.",
- bullets: [
- "You can't cast a spell with you action and a different spell with your bonus action in the same turn, except if the action is used to cast a cantrip.",
- "For further details, see the Cast a spell action."
- ]
- },
- {
- title: "Use class feature",
- icon: "embrassed-energy",
- subtitle: "Some features use bonus actions",
- description: "Use a racial or class feature that uses a bonus action",
- reference: "See class page for more information.",
- bullets: [
-
- ]
- }
-]
+ {
+ title: "Offhand Attack",
+ icon: "crossed-swords",
+ subtitle: "Use with the Attack action",
+ description: "Attack with your off hand",
+ reference: "PHB, pgs. 192,194-195.",
+ bullets: [
+ "Only usable if you take the Attack action and attack with a light melee weapon that you're holding in one hand.",
+ "Perform a single attack with a different light melee weapon that you're holding in the other hand.",
+ "You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.",
+ "If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.",
+ ],
+ },
+ {
+ title: "Rushed Attack",
+ icon: "crossed-swords",
+ subtitle: "Melee attack",
+ description: "Perform an off-balance melee attack with a drawn weapon",
+ reference: "Icara Homebrew",
+ bullets: [
+ "Perform a single attack with a drawn weapon",
+ "This attack must always be made with disadvantage.",
+ "You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.",
+ ],
+ },
+ {
+ title: "Dart",
+ icon: "sprint",
+ subtitle: "Move a small amount",
+ description: "Make a small quick action",
+ reference: "Icara Homebrew",
+ bullets: [
+ "Move 10' as a bonus action, after applying any condition or environment modifiers.",
+ ],
+ },
+ {
+ title: "Guard",
+ icon: "shield-reflect",
+ subtitle: "You prepare to defend from an attack",
+ description: "Reduce the damage you take by steeling yourself for impact",
+ reference: "Icara Homebrew",
+ bullets: [
+ "You guard yourself from damage, based on your armor value.",
+ "The first physical damage attack that damages you before the beginning of your next turn is reduced by your Guard value.",
+ "The default Guard is equal to 1 for light armor, 2 for medium armor, and 4 for heavy armor. If a shield is in your off-hand, increase the reduction by 1.",
+ "Damage reduction takes place before any resistances are applied.",
+ ],
+ },
+ {
+ title: "Ward",
+ icon: "divert",
+ subtitle: "You prepare to defend from a spell",
+ description: "Attempt to use magic to protect the target",
+ reference: "Icara Homebrew",
+ bullets: [
+ "You prepare to protect a target from malicious magic.",
+ "Special: You must have the Spell Casting feature and be trained in the skill you use to create the ward.",
+ "Roll an Arcana(Trained) or Channeling(Trained) check against DC 10.",
+ "On a success, 1 target within 30' of you takes reduced damage from the first spell that damages them before the start of your next turn.",
+ "The damage is reduced by an amount equal to the spellcasting modifier of the skill check used.",
+ "If you have spell slots available, you can bolster the damage reduction by 1d6 per spell slot spent.",
+ "Damage reduction takes place before any resistances are applied.",
+ ],
+ },
+ {
+ title: "Use Prepared Item",
+ icon: "snatch",
+ subtitle: "Use an available item",
+ description: "Use an item designed to be used quickly",
+ reference: "Icara Homebrew",
+ bullets: [
+ "You can interact with one object for free during your turn (such as drawing a weapon or opening a door). If using an item that is quickly available, use this item.",
+ "Items that can be grabbed and used with a single motion (or reasonably close to a single motion) can be used as prepared items.",
+ "Common prepared items are potions on the belt or in hand, poisons administered quickly on the blade, or throwing a handful of objects drawn from a belt or accessible hidden pouch.",
+ ],
+ },
+ {
+ title: "Cast a spell",
+ icon: "magic-swirl",
+ subtitle: "Cast time of 1 bonus action",
+ description: "Cast a spell with a casting time of 1 bonus action",
+ reference: "PHB, pg. 192.",
+ bullets: [
+ "You can't cast a spell with you action and a different spell with your bonus action in the same turn, except if the action is used to cast a cantrip.",
+ "For further details, see the Cast a spell action.",
+ ],
+ },
+ {
+ title: "Use class feature",
+ icon: "embrassed-energy",
+ subtitle: "Some features use bonus actions",
+ description: "Use a racial or class feature that uses a bonus action",
+ reference: "See class page for more information.",
+ bullets: [],
+ },
+];
diff --git a/js/data_reaction.js b/js/data_reaction.js
index 89698dc..3d159b4 100644
--- a/js/data_reaction.js
+++ b/js/data_reaction.js
@@ -1,66 +1,67 @@
data_reaction = [
- {
- title: "Opportunity attack",
- icon: "crossed-swords",
- subtitle: "Enemy leaves your reach",
- description: "You can rarely move heedlessly past your foes without putting yourself in danger",
- reference: "PHB, pg. 195.",
- bullets: [
- "Trigger: enemy creature you can see leaves your reach.",
- "Make one melee attack against the provoking creature.",
- "The attack interrupts the provoking creature's movement, occurring right before the creature leaves your reach.",
- "Creatures don't provoke an opportunity attack when they teleport or when someone or something moves them without using their movement, action, or reaction."
- ]
- },
- {
- title: "Readied action",
- icon: "stopwatch",
- subtitle: "Part of your Ready action",
- description: "Execute the reaction specified by your Ready action",
- reference: "PHB, pg. 193.",
- bullets: [
- "Trigger: specified by your Ready action."
- ]
- },
- {
- title: "Cast a spell",
- icon: "magic-swirl",
- subtitle: "Cast time of 1 reaction",
- description: "Cast a spell with a casting time of 1 reaction",
- reference: "PHB, pg. 192.",
- bullets: [
- "Trigger: specified by the spell.",
- "For further details, see the Cast a spell action."
- ]
- },
- {
- title: "Parry",
- icon: "sword-break",
- subtitle: "Enemy attacks you",
- description: "Attempt to deflect the enemy blow",
- reference: "Icara Homebrew",
- bullets: [
- "Trigger: enemy creature you can attacks you.",
- "Make one melee attack - compare the number to the enemy attack roll.",
- "If you match or exceed the enemy attack roll, you take half damage from the attack.",
- "Critical Success: If you roll a critical success and the enemy does not, you automatically succeed.",
- "If you roll a critical success and match or exceed the enemy attack roll, you take no damage from the attack."
- ]
- },
- {
- title: "Spellbreak",
- icon: "magic-swirl",
- subtitle: "Enemy casts a spell",
- description: "Attempt to disrupt the enemy spell using your own magical energy",
- reference: "Icara Homebrew",
- bullets: [
- "Trigger: A creature you can see within 60' casts a spell.",
- "Roll an Arcana(Trained) or Channeling(Trained) check.",
- "The DC equals 10 + (2 per lvl of the enemy spell), results vary by check",
- "If you fail by more than 5, you lose available spell slots equal to the level of the enemy spell.",
- "If you fail by 5 or less, you lose no spell slots and do not effect the enemy spell.",
- "If you succeed, you may spend spell slots equal to enemy spell level to either halve its damage, grant all targets advantage on saves, or reduce its duration by half.",
- "If you succeed by 5 or more, you may spend spell slots equal to the enemy spell level to cancel it altogether. The enemy loses their spell."
- ]
- },
-]
+ {
+ title: "Opportunity attack",
+ icon: "crossed-swords",
+ subtitle: "Enemy leaves your reach",
+ description:
+ "You can rarely move heedlessly past your foes without putting yourself in danger",
+ reference: "PHB, pg. 195.",
+ bullets: [
+ "Trigger: enemy creature you can see leaves your reach.",
+ "Make one melee attack against the provoking creature.",
+ "The attack interrupts the provoking creature's movement, occurring right before the creature leaves your reach.",
+ "Creatures don't provoke an opportunity attack when they teleport or when someone or something moves them without using their movement, action, or reaction.",
+ ],
+ },
+ {
+ title: "Readied action",
+ icon: "stopwatch",
+ subtitle: "Part of your Ready action",
+ description: "Execute the reaction specified by your Ready action",
+ reference: "PHB, pg. 193.",
+ bullets: ["Trigger: specified by your Ready action."],
+ },
+ {
+ title: "Cast a spell",
+ icon: "magic-swirl",
+ subtitle: "Cast time of 1 reaction",
+ description: "Cast a spell with a casting time of 1 reaction",
+ reference: "PHB, pg. 192.",
+ bullets: [
+ "Trigger: specified by the spell.",
+ "For further details, see the Cast a spell action.",
+ ],
+ },
+ {
+ title: "Parry",
+ icon: "sword-break",
+ subtitle: "Enemy attacks you",
+ description: "Attempt to deflect the enemy blow",
+ reference: "Icara Homebrew",
+ bullets: [
+ "Trigger: enemy creature you can attacks you.",
+ "Special: Only available as part of a Readied Action.",
+ "Make one melee attack - compare the number to the enemy attack roll.",
+ "If you match or exceed the enemy attack roll, you take half damage from the attack.",
+ "If you succeed by 5 or more, you take no damage from the attack.",
+ ],
+ },
+ {
+ title: "Spellbreak",
+ icon: "magic-swirl",
+ subtitle: "Enemy casts a spell",
+ description:
+ "Attempt to disrupt the enemy spell using your own magical energy",
+ reference: "Icara Homebrew",
+ bullets: [
+ "Trigger: A creature you can see within 60' casts a spell.",
+ "Special: Only available as part of a Readied Action.",
+ "Special: You must have the Spell Casting feature and be trained in the skill you use to create the ward.",
+ "Roll an Arcana(Trained) or Channeling(Trained) check.",
+ "The DC equals 10 + (2 per lvl of the target spell), results vary by check",
+ "If you fail you do not effect the target spell.",
+ "If you succeed, you may spend spell slots equal to enemy spell level to either halve its damage, grant all targets advantage on saves, or reduce its duration by half.",
+ "If you succeed by 5 or more, you may spend spell slots equal to the enemy spell level to cancel it altogether. The enemy loses their spell.",
+ ],
+ },
+];