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[BUG - Release] Game: Don't Fret // Issue: ModClass for 'NewMod' is not valid (UE5.4.4) #690

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Arturo83 opened this issue Oct 21, 2024 · 5 comments
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blueprint mod Related to Blueprint modding

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@Arturo83
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Arturo83 commented Oct 21, 2024

Branch or Release
UE4SS - v3.0.1 Release and latest experimental (UE4SS_v3.0.1-186-g8d38572)

Game and Engine Version
Don't Fret (Demo)
UE 5.4.4 CL-35576357 (I use the same UE editor version)

Describe the bug (ModActor incompatiblity)
[Lua] ModClass for 'NewMod' is not valid
ObjectPath:
PackageName: /Game/Mods/NewMod/ModActor
AssetName: ModActor_C

image

Mods directory
Default

Steps to reproduce the behavior:

Create ModActor in UE5.4.4 + LogicMod
Launch game

Additional context
The demo is free, you can get it on steam here
https://store.steampowered.com/app/2716830/Dont_Fret/

UE4SS Log:
[21:09:55.1672372] Starting Lua mod 'BPModLoaderMod'
[21:09:55.1991431] [Lua] Mods/BPModLoaderMod/load_order.txt not present or no matching mods, loading all BP mods in random order.
[21:09:55.1995320] [Lua] NewMod == table: 000002A00F151A60
[21:09:55.1996715] [Lua] Name == NewMod
[21:09:55.1999740] [Lua] AssetNameAsFName == FNameUserdata: 000002A10DEEA0A8
[21:09:55.2001290] [Lua] AssetName == ModActor_C
[21:09:55.2003247] [Lua] AssetPath == /Game/Mods/NewMod/ModActor
[21:09:55.4892668] [Lua] Loading mod: NewMod
[21:09:55.4942059] Mod 'jsbLuaProfilerMod' disabled in mods.txt.
[21:09:55.4943786] Starting Lua mod 'Keybinds'
[21:09:55.4974773] Starting mods (from enabled.txt, no defined load order)...
[21:09:55.4982517] Event loop start
[21:09:55.5249267] [Lua] ModClass for 'NewMod' is not valid
ObjectPath:
PackageName: /Game/Mods/NewMod/ModActor
AssetName: ModActor_C


Reason for incompatibility found: Game uses signature files

@HazardMOD
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Did you figure out how to get it working with those signature files? I'm in the exact same boat, any help or links I'd be very grateful! Or if anyone else has any more info
image

@Buckminsterfullerene02
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Try copying the .sig files in the Paks folder and rename them as the same name as your mod pak file

@massclown
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Having the same issue on a 5.4.4 game that does not use signatures.

@HazardMOD
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HazardMOD commented Nov 24, 2024

Mine says the same thing on a seperate UE5.3 game with no signature files, only pak

@miek801
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miek801 commented Dec 2, 2024

Actor for mod 'MMode' is not valid
I also encountered this 5.4.4 version

@UE4SS UE4SS added the blueprint mod Related to Blueprint modding label Dec 12, 2024
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