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Branch or Release
UE4SS - v3.0.1 Release and latest experimental (UE4SS_v3.0.1-186-g8d38572)
Game and Engine Version
Don't Fret (Demo)
UE 5.4.4 CL-35576357 (I use the same UE editor version)
Describe the bug (ModActor incompatiblity)
[Lua] ModClass for 'NewMod' is not valid
ObjectPath:
PackageName: /Game/Mods/NewMod/ModActor
AssetName: ModActor_C
Did you figure out how to get it working with those signature files? I'm in the exact same boat, any help or links I'd be very grateful! Or if anyone else has any more info
Branch or Release
UE4SS - v3.0.1 Release and latest experimental (UE4SS_v3.0.1-186-g8d38572)
Game and Engine Version
Don't Fret (Demo)
UE 5.4.4 CL-35576357 (I use the same UE editor version)
Describe the bug (ModActor incompatiblity)
[Lua] ModClass for 'NewMod' is not valid
ObjectPath:
PackageName: /Game/Mods/NewMod/ModActor
AssetName: ModActor_C
Mods directory
Default
Steps to reproduce the behavior:
Create ModActor in UE5.4.4 + LogicMod
Launch game
Additional context
The demo is free, you can get it on steam here
https://store.steampowered.com/app/2716830/Dont_Fret/
UE4SS Log:
[21:09:55.1672372] Starting Lua mod 'BPModLoaderMod'
[21:09:55.1991431] [Lua] Mods/BPModLoaderMod/load_order.txt not present or no matching mods, loading all BP mods in random order.
[21:09:55.1995320] [Lua] NewMod == table: 000002A00F151A60
[21:09:55.1996715] [Lua] Name == NewMod
[21:09:55.1999740] [Lua] AssetNameAsFName == FNameUserdata: 000002A10DEEA0A8
[21:09:55.2001290] [Lua] AssetName == ModActor_C
[21:09:55.2003247] [Lua] AssetPath == /Game/Mods/NewMod/ModActor
[21:09:55.4892668] [Lua] Loading mod: NewMod
[21:09:55.4942059] Mod 'jsbLuaProfilerMod' disabled in mods.txt.
[21:09:55.4943786] Starting Lua mod 'Keybinds'
[21:09:55.4974773] Starting mods (from enabled.txt, no defined load order)...
[21:09:55.4982517] Event loop start
[21:09:55.5249267] [Lua] ModClass for 'NewMod' is not valid
ObjectPath:
PackageName: /Game/Mods/NewMod/ModActor
AssetName: ModActor_C
Reason for incompatibility found: Game uses signature files
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