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I ran some tests and found out that the logic is loaded regardless of whether the Logic Nodes are active or not. I created several dozen nodes (simply duplicating 1). They are not connected or interconnected in any way. Essentially the logic doesn't work. No calculations occur. However, the load on the logic is still present. Why?
Thus, all the logic is in the game, regardless of whether an object is present in the scene or not, whether the logic works or not, calculations still occur
I don't think it should be like that. This is extremely bad for optimization
The text was updated successfully, but these errors were encountered:
I ran some tests and found out that the logic is loaded regardless of whether the Logic Nodes are active or not. I created several dozen nodes (simply duplicating 1). They are not connected or interconnected in any way. Essentially the logic doesn't work. No calculations occur. However, the load on the logic is still present. Why?
Thus, all the logic is in the game, regardless of whether an object is present in the scene or not, whether the logic works or not, calculations still occur
I don't think it should be like that. This is extremely bad for optimization
The text was updated successfully, but these errors were encountered: