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entity.h
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entity.h
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/*
Copyright 2008 Utah State University
This file is part of OIP.
OIP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OIP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OIP. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ENTITY_H
#define ENTITY_H
#include <string>
#include <SDL/SDL.h>
using std::string;
#include "text.h"
#include "namecache.h"
/*
* Defined to be a source/sink for the visualization.
* knows its position, label and brightness
* Its position is between 0,0-1,1. it can be scaled to fit to whatever easily
*/
class entity
{
public:
unsigned int label;
private:
float brightness;
float x;
float y;
float ndx, ndy;
bool valid;
bool fade;
double lastupdate;
float faderate;
void init(unsigned int label);
public:
entity(unsigned int l);
entity() {init(0);valid=false;}
void move(float dx, float dy, float damp, double dt);
//TODO getX and getY are in world coordinates, yet getW and getH are not
float getX() {return x;}
float getY() {return y;}
float getW() {return text.getW() * names[label].length();}
float getH() {return text.getH();}
void jump(float nx, float ny);
bool draw(SDL_Surface*s);
bool isvalid() {return valid;}
bool deleteme() {return fade && fadeval>=15;}
int getfadeval() {return fadeval;}
void touch() {fade=false; }
//two toggles that can publicly modified
int fadeval;
bool moving;
bool resolve;
void erase() {fade = true; fadeval = 15;}
//these change the local fade. it is a multiplier between 1 and 4
void faderatedecrease() { if (faderate < 4) faderate *= 1.01; }
void faderateincrease() { if (faderate > 1) faderate *= .99;}
//this sets the global fade rate based on the number of objects
static void faderateset(int count);
//the color that it draws as
unsigned int color;
};
#endif //ENTITY_H