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Fuzzy Skin never Outside Only #18859
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Thanks for the report. I'll leave the bug label but I have serious doubts that it is fixable. Horizontal Hole Expansion suffered from something like this and a new setting came up to address it. Maybe @smartavionics has a thought? |
Whenever I try the windowpanes if I don't make them seriously thick, this happens. Once you are making something with a 1.2 mm thick wall, it's no longer easy to remove. I tried giving one cut lines but those spots failed as well. The behaviour of switching walls from inside to outside every time it meets a window is the real pain. Why does it lose its mind and give those smooth areas on the outside walls once it flips on a window? |
Slide the top preview button down to layer one, then use the bottom button to slide the preview up. It will show one layer at a time. You can see how the "all the way around fuzziness" occur every time there is a break in the outer wall. |
Hi, yes, I have a cunning plan that could yield a solution. @DSCustoms , could you please provide the project file for the box you show in your first picture. I will take a look at this over the next couple of days. |
Thought I uploaded the project file zips with each comment. Weird GitHub. Do those file links not appear for you? |
@DSCustoms If you hit the "Comment" button too fast the link you upload gets butchered into something that doesn't work. In this case it turned into a string of text with no hyperlink. |
Ok lets try again. |
Thanks for the 3mf. Unfortunately, my Cura doesn't recognize your printer so I just get the model with no settings. It doesn't matter though. I have a solution that works for this model but it won't work for all models. It's quite a tricky problem to detect the surfaces that are "inside" the model. One problem with this solution is that it may misbehave if either there are multiple models on the buildplate or if the model outline has concave regions. It may be that other solutions would cope better in that situation so I would be interested in trying more complicated models. Anyway, Here's what I see... I see you are using a Mac. Sadly, I can't build a Cura release for that system so I can only provide some code diffs that maybe the UM developers will pick up. The changes are pretty trivial...
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simplescreenrecorder-2024-04-13_11.46.25.mp4 |
Now there is an unanticipated result. As far as bugs go I believe it's gonna be pretty far down the list. It won't really look that that. It could touch the inside wall string and get stuck to it and might keep some of that shape but for the most part it will be straight as it follows the nozzle. |
BTW, here's a slight tweak to the code shown above. The part of the code that outputs the un-fuzzed line is better like this...
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Hey @DSCustoms, Welcome to the UltiMaker Cura Github 🚀 Thanks for the helpful comments @smartavionics Thanks for the report! 👍 |
Appreciate the reply. I know this is far more complicated than I could ever fix myself, I just find I make lots of enclosure type prints and I’d love a way to use fuzzy skin on them, and this pops up every time. Being able to highlight skin layers somehow and have them print the fuzzy layer would be awesome, like bambu studio does with their multi color prints. |
Did some investigation & experimentation based on the findings here. See the tentative result here, and for the backend, here. |
Cura Version
5.7
Operating System
Mac OS 12.7.4
Printer
Flashforge
Reproduction steps
Slicing with fuzzy skin
Actual results
Fuzzy skin is selected outside only. It shows up on all inside surfaces, it shows up all over the place, sometimes it stripes around holes going inside and out, sometimes it just does this. The only time I've been able to use fuzzy skin is on small, featureless completely sealed objects. Disappointing!
Expected results
I'd like the fuzzy skin to be applied to exterior surfaces only.
Add your .zip and screenshots here ⬇️
[FCPRO_lidsolid.3mf.zip](https://github.com/Ultimaker/Cura/files/14923973/FCPRO_lidsolid.3mf.zip)The text was updated successfully, but these errors were encountered: