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[BUG] zdbsp compressed UDMF nodes configuration produces uncompressed nodes #1091
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According to the ZDoom Wiki:
So compressed nodes always seem to be extended nodes. A quick check on a simple test map reinforces that:
So I'd say that the
|
You're right, whichever of |
Simply removing the useless settings poses a bit of an inconvenience, since it'll leave the setting blank in the editor: And when trying to save (or probably playtest - didn't test that) it'll complain that the nodebuilder can't be found. Maybe it should just fall back to the default nodebuilder setting in the game config in that case. |
Does that mean switching nodebuilders for game configs that default to zennode? Probably good to give a warning in that case. (why is zennode still the default for Doom/Boom/etc. anyhow?) |
This is probably a bug with zdbsp, but as a workaround in UDB is fairly easy, I decided to just report here now too.
zdbsp requires the options
-X -z
in that order to produce compressed extended nodes.using
-z -X
, as UDB does currently, will produce uncompressed extended nodes.tested with Linux and Windows (through Wine) versions of zdbsp as well as UDB.
ZDoom/gzdoom#2658
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