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When modding games with GMS2 versions, when editing a step code where theres a existing function, it will say there´s an error.
Reproducing steps
Open any game with UTMT that uses GMS2, has functions in step code and try edit anything in the step code, it will not save the changes or might break the step code entirely. Also: this can sometimes happen with regular functions too
Setup Details
UTMT Version 0.5.1.0
Operating System: Windows 10
Game: Undertale Yellow
The text was updated successfully, but these errors were encountered:
This is not specifically a problem with the step code, but rather an unnecessary insistence on built-in functions having specific argument counts. PR #1614 adds a config option to disable this, and has builds linked in the comments by github-actions. See also #1612.
Describe the bug
When modding games with GMS2 versions, when editing a step code where theres a existing function, it will say there´s an error.
Reproducing steps
Open any game with UTMT that uses GMS2, has functions in step code and try edit anything in the step code, it will not save the changes or might break the step code entirely. Also: this can sometimes happen with regular functions too
Setup Details
UTMT Version 0.5.1.0
Operating System: Windows 10
Game: Undertale Yellow
The text was updated successfully, but these errors were encountered: