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Auto Rotate script always starts Z rotation from 0, so if an object is rotated somehow differently it will restart from 0 when the game is launched.
Needs to be starting from the current rotation.
The text was updated successfully, but these errors were encountered:
ciro-unity
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Auto Rotate script always starts Z rotation from 0, so if an object is rotated somehow differently it will restart from 0 when the game is launched.
Needs to be starting from the current rotation.
The text was updated successfully, but these errors were encountered: