diff --git a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader index 1da1c0476..5c633b95d 100644 --- a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader +++ b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader @@ -8,7 +8,7 @@ Shader "Toon" { [HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1 [HideInInspector] _utsVersionX("VersionX", Float) = 0 [HideInInspector] _utsVersionY("VersionY", Float) = 9 - [HideInInspector] _utsVersionZ("VersionZ", Float) = 1 + [HideInInspector] _utsVersionZ("VersionZ", Float) = 2 [HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF _AutoRenderQueue("Automatic Render Queue ", int) = 1 diff --git a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader index 6c7663123..09d39babe 100644 --- a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader +++ b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader @@ -8,7 +8,7 @@ Shader "Toon(Tessellation)" { [HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1 [HideInInspector] _utsVersionX("VersionX", Float) = 0 [HideInInspector] _utsVersionY("VersionY", Float) = 9 - [HideInInspector] _utsVersionZ("VersionZ", Float) = 1 + [HideInInspector] _utsVersionZ("VersionZ", Float) = 2 [HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF _AutoRenderQueue("Automatic Render Queue ", int) = 1