@@ -91,7 +91,7 @@ public AgentVectorActuator(IActionReceiver actionReceiver,
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ActionSpec actionSpec ,
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string name = "VectorActuator"
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) : base ( actionReceiver , heuristicProvider , actionSpec , name )
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- { }
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+ { }
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public override BuiltInActuatorType GetBuiltInActuatorType ( )
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{
@@ -904,7 +904,7 @@ void ResetData()
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///
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/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
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/// </remarks>
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- public virtual void Initialize ( ) { }
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+ public virtual void Initialize ( ) { }
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/// <summary>
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/// Implement <see cref="Heuristic"/> to choose an action for this agent using a custom heuristic.
@@ -1241,7 +1241,7 @@ public ReadOnlyCollection<float> GetStackedObservations()
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/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_20_docs/docs/Learning-Environment-Design-Agents.md#actions
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/// </remarks>
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/// <seealso cref="IActionReceiver.OnActionReceived"/>
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- public virtual void WriteDiscreteActionMask ( IDiscreteActionMask actionMask ) { }
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+ public virtual void WriteDiscreteActionMask ( IDiscreteActionMask actionMask ) { }
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/// <summary>
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/// Implement `OnActionReceived()` to specify agent behavior at every step, based
@@ -1309,15 +1309,15 @@ public virtual void WriteDiscreteActionMask(IDiscreteActionMask actionMask) {}
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/// <param name="actions">
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/// Struct containing the buffers of actions to be executed at this step.
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/// </param>
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- public virtual void OnActionReceived ( ActionBuffers actions ) { }
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+ public virtual void OnActionReceived ( ActionBuffers actions ) { }
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/// <summary>
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/// Implement `OnEpisodeBegin()` to set up an Agent instance at the beginning
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/// of an episode.
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/// </summary>
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/// <seealso cref="Initialize"/>
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/// <seealso cref="EndEpisode"/>
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- public virtual void OnEpisodeBegin ( ) { }
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+ public virtual void OnEpisodeBegin ( ) { }
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/// <summary>
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/// Gets the most recent ActionBuffer for this agent.
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