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Have you benchmarked using List as a queue vs. iterating the list to find an inactive GameObject? I'd be willing to make a considerable bet that iterating costs much less for typical pool sizes.
The text was updated successfully, but these errors were encountered:
Have you benchmarked using List as a queue vs. iterating the list to find an inactive GameObject? I'd be willing to make a considerable bet that iterating costs much less for typical pool sizes.
The text was updated successfully, but these errors were encountered: