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Crash on Unreal 5.5 #4
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Facing the same issue in Unreal 5.4 |
I was able to get it working in my UE 5.5.1 blueprint project. I created a new C++ project and compiled the plugin for 5.5, copied the plugin folder over to my BP project and it works fine. I updated the |
Could you share/upload the 5.5 compiled files? |
Not really a proper fix, but I found in |
PIE with a LiquidShader enabled blueprint in Unreal 5.5 causes the following crash:
`Assertion failed: SRVRef->GetDesc().Buffer.SRV.BufferType != FRHIViewDesc::EBufferType::Typed [File:C:\Program Files\Epic Games\UE_5.5\Engine\Source\Runtime\RHI\Public\RHICommandList.h] [Line: 976]
Typed buffer should be created using CreateShaderResourceView where Format is specified.
UnrealEditor_UTC_LiquidShaderCS_Win64_DebugGame!FUTC_LiquidShaderCSManager::Execute_IntersectionRenderThread() [F:\DEV\TheLongWalk\TheLongWalk\Plugins\UTC_LiquidShader\Source\UTC_LiquidShaderCS\Private\UTC_LiquidShaderCSManager.cpp:89]
UnrealEditor_UTC_LiquidShaderCS_Win64_DebugGame!
FUTC_LiquidShaderCSManager::PerformIntersection'::
2'::<lambda_1>::operator()() [F:\DEV\TheLongWalk\TheLongWalk\Plugins\UTC_LiquidShader\Source\UTC_LiquidShaderCS\Private\UTC_LiquidShaderCSManager.cpp:55]UnrealEditor_UTC_LiquidShaderCS_Win64_DebugGame!UE::Core::Private::Function::TFunctionRefCaller<
FUTC_LiquidShaderCSManager::PerformIntersection'::
2'::<lambda_1>,void,FRHICommandListImmediate &>::Call() [C:\Program Files\Epic Games\UE_5.5\Engine\Source\Runtime\Core\Public\Templates\Function.h:321]UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll`
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