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BaseClasses has no filter #66
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An entity should not be both Point & Solid. |
A entity can work as both, the model only defines if its solid and do things depending on that, an yet that's a custom entity made by me in Sven Coop. If point, it uses radius, if solid, it uses its bbox. |
Let's say i have a entity that is both a point entity and a brush entity, The game code just checks if it's a BSPModel and make the entity behave as. The entity that is the last readed in the FGD will be the definitive fields, ignoring the others This is a brush entity, doesn't have hullsizes fields
The point entity does have them
If i swap the point entity to be above the solid entity, it won't give hullsize to any of them, because the last entity in the fgd is overwritting the previous one, what i would want is BSPGuy to proper give the entity's keyvalue fields specific if point or brush, just as JACK/SDK does, you can't find trigger_changelevel in the point entities section, and even if you force it, it won't show any fields. I didn't saw the code and to be honest i am newbie programing but that shouldn't take more than checking if the value of the key model starts with * |
@Mikk155 please tell me name of Editor that can support your FGD file. |
This feature can not be supported if no map editor that support this feature. |
@Mikk155 now, in latest version, your fgd works? |
Doesn't seems to, i am using the example i previously sent. |
@Mikk155 but you can't change point to solid class even in J.A.C.K @Mikk155 try again https://github.com/UnrealKaraulov/newbspguy/releases/tag/NightBuild_2023.12.18_05-34 Now fixed merge two or more fgd files, and some fixes in "model" check. |
@Mikk155 if this issue not fixed, please tell me below. |
Sorry, i completely forgot, no, the problem still remains you can test by yourself with the FGD i previously sent in here |
@Mikk155 and you can't change class to solid? |
didn't tried it, in any ways this issue was more like an improve, since BSPGuy never filtered repeated classes as other level design tools does |
BaseClasses in the FGD has not filter when displaying them in BSPGuy.
i.e you have a entity that is PointClass and SolidClass as well.
Sample:
min/maxhullsize will be displayed in both Class of the entity, in this example, hullsizes should only be displayed on the PointClass of the entity, would be easy to verify if the key
model
starts with asterisk * if so, use SolidClass, else use PointClassThe text was updated successfully, but these errors were encountered: