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changelog.txt
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changelog.txt
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NOMADS
- Air scout
-- 40m 420e 145bt
-- add artilery suport
- interceptor
-- 275hp (250)
-- muzzle velocity 120 (130)
- t1 Bomber
-- AIR section copypast from faf bombers
--- speed 10 (11)
-- 120m 2400e 800bt
--radar removed
-- add DamageFriendly = true,
-- dmg 75(70) = 300dmg
-- rof 0.2 (0.1427)
-- add AboveWaterTargetsOnly = true,
- T1 Gunship
-- remane to Golem (Titmouse)
-- speed 10 (12)
-- 450hp (400)
-- 120m 3000e 800bt (150m 4050e 800bt)
-- vision 32 (26)
-- elevation 10 (8) -> to be able fire on other gunships
-- dmg 7(8) = 35dps
-- range 18 (16)
- T1 transport
-- speed 13 (12)
-- 120m 4800e 800bt
-- VisionRadius 32 (15)
- T2 transport
-- speed 16 (15)
-- 300m 12000e 2400bt
-- aoe (Thuster burn) 3 (1,5)
- T2 bomber
-- buildIconSortPriority 15 (18)
-- remove deepCharges
-- remove sonar
-- FuelRechargeRate 10(19)
-- TransportClass 1 (2)
-- remove dept charges from script
-T2 gunship
-- TransportClass 1 (2)
-T3 spy plane
-- TurnSpeed 0,8 (1)
-- add sonar
-- TransportClass 1(3)
-- add artilery suport
-T3 asf
-- 1700hp (2300)
-- 350m (400)
-- veteran 12 (6)
-- TransportClass 1 (3)
-T3 strat bomber
-- 2100m 144000e 9600bt (1680m 72000e 7200bt)
-- 3600hp (3200)
-- SurfaceThreatLevel 18 (16)
-- Elevation 20 (21)
-- 1500dmg over 2s
--initial dmg 1000 (1200)
--90r (100)
-T3 gunship
-- speed 12 (8)
-- 5000hp (5100)
-- remove flares (super unfair for cybran)
-- 1260m 42000e 6300bt
-- TransportClass 2 (3)
-- damage radius 0 (0,3) -> small projectile
-- damage 25 (20) -> small projectile
- T4 transport
-- remove flares
LAND
____
ACU
- 9500hp (10500)
- regen rate 15 (10)
- T2 800m 21 000e 1000bt (720 18K 900bt)
-- 42br (30) 2000hp (3000) 10hp/s (20)
- T3 8400e (6000)
-- 3500hp (6000)20hp/s (35)
- intel probe 350m 5000e 500bt (600m 600e 9000b)
- advance intel probe 800m 24000e 800bt (1200m 48000e 1200bt
- Weapon:
-- 35 muzzle (50)0,666 rof (0,6) = 1,5s (1,7)
-- overcharge 0,3 rof (0,25) 1,5aoe (2)3000dmg (1500) 4 proj (8)
T1 scout
-- add artilery suport
T1 lab
- 120bt (140)
T1 AA/Arty
- 280hp (140)
- 55m 275e 220bt (34m)
- speed 3 (2,8)
- AA dmg 25 (14)=31,25dps
- GF 50dmg (30)
-- GF 30r (32)
-- GF rof 0,15 (0,145) = 6,6s =>30dps
-- add bombard mode (rof +-1, 45dps)
T1 Tank destroyer
- 20intel (18)
- 26r (28)
T2 enginer
- 375h (650)
- bp 12,5 (10)
- 130m 650e 650bt
- speed 1,7 (1,9)
T2 hover tank
- 400hp (950)
- 100m 750e 500bt (200m 1500e 1000bt)
- vision 15 (20)
- speed 4,5 (5)
- veterancy 3 (5)
-- range 23 (18)8dmg (7) 4rof (5) = 32dps
-- velocity 45 (40)
T2 flak
- speed 3,1 (2,8)
T2 tank (Brute)
- 1250hp (1750)
- 198m 990e 880bt (252m 1260e 1120bt)
- speed 3,2 (2,8)
- veterancy 6 (7)
- 50dmg (35) = 75dps
-- velocity 30 (28)
-- range 20 (26)
-- rof 0,5 (0,667) = 2s =>75dps
T2 mml
- fix small life bar
- minimal range 5 (15)
- rof 8s (8,3s)
T2 field enginer
- build range 12,5 (10)
- radar drain 10e/s (0)
T3 engiener
- 640hp
- 312m (420)
T3 hover tank
- veterancy 10 (9)
- 3,2sp (3,75)
-- 100dmg (50) 23r (22) 4s reload (2s)
-- 300dmg (250) 0aoe (0,5) 2s relaod time (1,5s)
T2 EMP tank
- 30000hp (2000)
- 360m 1800e 1600bt (297m 1500e 1320bt)
- unifor scale 0,33 (0,3)
-- bombard rotation speed 10 (18)
T3 mobile AA
- 1800hp (2200)
- 8000e (6400)
- 3,2sp (3)
- aoe 1,5 (0)
- rof 1s (0,8s)
T3 mobile artilery
- muzzle velocity 24 (22)
- add bomard ability (120dps and very big randomnes)
T3 tank
- 6400hp (7000)
- 960m 12800e 4800bt (1060m)
- 3speed (2,3)
- 28r (32)
-- rof 0,5 (0,47) =2s
-- damage 800 (850) => 400dps
T4 Bullfrog
- rename to Experimental Heavy tank ( Experimental ultra-heavy tank)
- vet regen 10 (12)
- regen 15 (12)
-- gattling gun adjust bombardment to be more useful instead of amazing effect only
BUILIDINGS
___________________
T2/T3 naval factory
-- change size X/Y/Z 4,3,10 (4,4,13)
T2 pgen
-- hp 2160 (1900)
t2 mex
-- icon ambh (land)
-- wreack: Seabed = true, (false)
-- StrategicIconSortPriority = 64, (245)
t3 pgen
-- wreack: Seabed = true, (false)
T3 mex
-- TechLevel = 'RULEUTL_Advanced', (secret)
-- StrategicIconSortPriority = 64, (245)
T3 fab
-- hp 6000 (9000)
-- damage radius 14 (9)
T1 AA pd
-- 800hp (1200)
-- muzzle velocity 45 (50)
T2 PD
-- regen by vet 2 (1)
-- BuildIconSortPriority = 110, (120)
T2 AA
-- regen by vet 2 (1)
T2 radar
-- StrategicIconSortPriority = 64, (230)
-- added volilate and EMP into description , while it have EMP on death
T2 sonar
-- added volilate and EMP into description , while it have EMP on death
T3 radar
-- added volilate and EMP into description , while it have EMP on death
T3 sonar
-- added volilate and EMP into description , while it have EMP on death
T3 rocket artilery
-- veterancy 3 (2)
T2 shield
-- StrategicIconSortPriority = 200, (195)
T2 stealth shield
-- stealth size 27 (16) to be same as is shield dome
T3 shield
-- shield hp 14000 (16000)
-- stealth size 42 (28) to be same as is shield dome
Air staging
-- increse docking slots