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I placed a street, and it's common for city building games to show all that will be deleted in red while setting up the road, and then when actually deleting these buildings when you place the street.
In my test, the building was just left on the road.
The text was updated successfully, but these errors were encountered:
Yes yes yes, what I really want is for this to be robust and handle the cascading events that happen with deleting a house properly: what happens to the person that owns the house? Etc
I'm thinking of making some kind of generic eventing system but the design isn't super clear for now.
I placed a street, and it's common for city building games to show all that will be deleted in red while setting up the road, and then when actually deleting these buildings when you place the street.
In my test, the building was just left on the road.
The text was updated successfully, but these errors were encountered: