Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enhance 3d object loading performance #27

Open
rasoulMrz opened this issue Feb 9, 2022 · 1 comment
Open

Enhance 3d object loading performance #27

rasoulMrz opened this issue Feb 9, 2022 · 1 comment
Assignees
Labels

Comments

@rasoulMrz
Copy link
Collaborator

rasoulMrz commented Feb 9, 2022

Load materials and mesh in a background thread.

Related to #2.

@KowsarAtz
Copy link
Collaborator

Some enhancements are applied using coroutines (splitting the process of loading into multiple frames), but in order to use threads we need to wait for the WebGL multithreading support to be restored in later versions of unity (according to here).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants