You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Some enhancements are applied using coroutines (splitting the process of loading into multiple frames), but in order to use threads we need to wait for the WebGL multithreading support to be restored in later versions of unity (according to here).
Load materials and mesh in a background thread.
Related to #2.
The text was updated successfully, but these errors were encountered: