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Computer runs out of memory when the package contains many files.
To add some more context, I run Godot 4.3 on Mac OS. I could see the the process allocate memory but is never freed until you exit Godot. If the package contains many files, the computer runs out of memory.
The text was updated successfully, but these errors were encountered:
Importing packages I found this issue.
To add some more context, I run Godot 4.3 on Mac OS. I could see the the process allocate memory but is never freed until you exit Godot. If the package contains many files, the computer runs out of memory.
The text was updated successfully, but these errors were encountered: