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Integrate Godot executable for server-side user content validation and mutation #18

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SaracenOne opened this issue Feb 10, 2021 · 2 comments
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enhancement New feature or request

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@SaracenOne
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SaracenOne commented Feb 10, 2021

Implement a standalone binary version of Godot with a set of scripts for loading and validating scene uploads. Such a pipeline will also allow for features such having the server automatically update legacy content.

@SaracenOne SaracenOne added the enhancement New feature or request label Feb 10, 2021
@fire
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fire commented Jul 13, 2022

Worked on creating a libgodot for such use.

Need to sketch out the basic features needed for this.

@benbot
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benbot commented Aug 23, 2022

Can’t we just have a Godot server set up for this and send data over from the elixir server via some socket?

might reduce the amount of stuff we’d need to maintain

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