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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="CCG1"
run/main_scene="res://scenes/menu/menu.tscn"
config/icon="res://icon.png"
[autoload]
Cards="*res://scripts/main/cards.gd"
Data="*res://scripts/cards/card_data.gd"
Music="*res://scenes/main/music.tscn"
[display]
window/height=720
window/width=1280
[importer_defaults]
texture={
"flags/filter": true,
"flags/mipmaps": true
}
[input]
LMB=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
cancel=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
RMB=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
[locale]
translations=[ "res://translation/text.en.translation", "res://translation/cards.en.translation", "res://translation/effects.en.translation" ]
[physics]
2d/default_gravity=0
[rendering]
environment/default_clear_color=Color( 0, 0, 0, 1 )