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script.py
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script.py
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import random
import launchpad
import chess
import chess.engine
import math
import time
def boardLED():
lp.LedAllOn(0)
for i in range(8):
for j in range(8):
if (i+j)%2!=0:
lp.LedCtrlRawByCode(((i+1)*10)+(j+1), 3)
def makemove(board, f, t):
try:
f = convertlc(f)
t = convertlc(t)
move = chess.Move.from_uci(f+t)
movep = chess.Move.from_uci(f+t+"q")
legal = move in board.legal_moves
if legal == True:
board.push(move)
else:
legal = movep in board.legal_moves
if legal == True:
p = pickp()
movep = chess.Move.from_uci(f+t+p)
board.push(movep)
else:
error()
except:
error()
def error():
lp.LedAllOn(72)
time.sleep(1)
def pickp():
for i in range(4):
lp.LedCtrlRawByCode(i+91, 13)
p = getloc()
return 'r' if p == 91 else 'n' if p == 92 else 'b' if p == 93 else 'q' if p == 94 else error()
def convertlc(l):
return chr(l%10+96)+str(math.floor(l/10))
def convertcl(c):
return (int(c[1])*10)+ord(c[0])-96
def showoptions(loc):
moves = board.legal_moves
loc = convertlc(loc)
amoves = False
for i in range(8):
for j in range(8):
des = convertlc((i+1)*10+j+1)
if loc != des:
move = chess.Move.from_uci(loc+des)
movep = chess.Move.from_uci(loc+des+'q')
legal = (move in moves) or (movep in moves)
if legal:
des = convertcl(des)
lp.LedCtrlRawByCode(des, 17)
amoves = True
if (detectpiece(des) != None and detectpiece(des).color != board.turn) or (detectpiece(des) == None and (8*math.floor((des-11)/10))+(des%10)-1 == board.ep_square):
lp.LedCtrlRawByCode(des, 72)
return amoves
def detectpiece(loc):
loc = (8*math.floor((loc-11)/10))+(loc%10)-1
return board.piece_at(loc)
def getloc():
buts = []
while len(buts) == 0:
buts = lp.ButtonStateRaw()
if buts[1] == 0:
buts = [];
return getloc()
else:
return buts[0]
def playermove():
boardLED()
loc1 = getloc()
if detectpiece(loc1) != None and detectpiece(loc1).color == board.turn and showoptions(loc1):
lp.LedCtrlRawByCode(loc1, 36)
showoptions(loc1)
loc2 = getloc()
makemove(board, loc1, loc2)
else:
error()
print(board)
def cpumove():
boardLED()
print(board.legal_moves())
move = random.choice(board.legal_moves())
print(move)
def win():
boardLED()
for i in range(50):
for j in range(8):
for k in range(8):
p = (j+1)*10+k+1
if detectpiece(p) != None and detectpiece(p).color != board.turn:
lp.LedCtrlRawByCode(p, random.randrange(0,127))
time.sleep(0.2)
def pvp():
while not board.is_checkmate():
playermove()
win()
def pve(dif):
while not board.is_checkmate():
if board.turn == True:
playermove()
else:
cpumove()
win()
lp = launchpad.LaunchpadLPX()
if lp.Open(1, "LPX"):
print("Launchpad X")
mode = "Pro"
board = chess.Board()
pvp()