From cb49ec21b5327fb722c1b309de26bfcc8df1bec7 Mon Sep 17 00:00:00 2001 From: VMSolidus Date: Sun, 18 Aug 2024 15:24:19 -0400 Subject: [PATCH] Revert "Merge pull request #65 from VMSolidus/Fix-Fallback-maybe" This reverts commit 7b316b855158d30b268607a8ba8af369bca2a6fe, reversing changes made to b9796a7deb8dc58c759b5e89cdb7f8eb4c7756f5. --- Content.Shared/CCVar/CCVars.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 10957b4181..3a5c8b2b3f 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -166,7 +166,7 @@ public static readonly CVarDef /// The preset for the game to fall back to if the selected preset could not be used, and fallback is enabled. /// public static readonly CVarDef - GameLobbyFallbackPreset = CVarDef.Create("game.fallbackpreset", "Extended", CVar.ARCHIVE); + GameLobbyFallbackPreset = CVarDef.Create("game.fallbackpreset", "Traitor,Extended", CVar.ARCHIVE); /// /// Controls if people can win the game in Suspicion or Deathmatch.