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Hello, recently I have been applying your code to yolov8. Based on previous problems encountered, and the help of the files in the examples/yolov8 folder. I managed to reduce both the number of parameters and the amount of computation.
However, I had a problem. When testing the FPS of the pruned model, I found that although the number of parameters and so on were reduced, the FPS results measured after pruning were much lower than the baseline model.
The text was updated successfully, but these errors were encountered:
I had only tested it on Nvidia GPUs before. After seeing your reply, I tested it on CPU, and the FPS was increased on CPU. Maybe some performance issues regarding tensor shapes. Thank you.
Hello, recently I have been applying your code to yolov8. Based on previous problems encountered, and the help of the files in the examples/yolov8 folder. I managed to reduce both the number of parameters and the amount of computation.
However, I had a problem. When testing the FPS of the pruned model, I found that although the number of parameters and so on were reduced, the FPS results measured after pruning were much lower than the baseline model.
The text was updated successfully, but these errors were encountered: