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BlazBlue: Calamity Trigger (263300) #2168
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This line is interesting:
Is there a way to disable multisampling via config files? If so, disabling it will most likely fix the problem. |
So far I found nothing regarding display configuration of this game but I'll keep checking. Searching on the web didn't get me any configuration file so I'll probably have to run the game on Windows. I tried ignoring all Mesa errors with |
I found out were the configuration file is:
I have the following configuration:
It doesn't seem like there are other options. This is the screen that shows up: The letters position is correct and is supposed to show "now loading..." but the game crashes after the "now". I noticed there are many WMV files so perhaps it's crashing because of those. I tried moving the files away but to no effect. This is the latest steam log: steam-263300.log EDIT: Having check on youtube what happens the problem is most likely this WMV:
Or at least there are many games crashing due to lack of WMV support: #1464 |
The game runs perfectly fine with your config file and quartz installed in regular Wine. I can't install quartz into proton prefixes though. |
At least that pin points the problem to DirectShow. Just a bit more information, the video codec is in wmv3 and the audio in wmav2. |
Compatibility Report
System Information
LOG: SymptomsCrash at startup, with "Failed to initialize" error message window. |
I tried on usual wine and gog version, but think that need link this issue |
@Iglu47 yeah that bug matches. So it's not just a lack of WMV support and we will have to wait for the next version. Note: I like who's assigned to, Mr. Bugs. |
game still not work, but @alesliehughes added some patchset to staging that now gives |
More than likely there’s a parse error in the engine - I don’t think we’ve come across an XACT 3.3 game yet. It may just magically work as-is but this is where it’s bailing for now: https://github.com/FNA-XNA/FAudio/blob/master/src/FACT_internal.c#L1975 |
Latest commits may fix this unintentionally: |
FNA-XNA/FAudio@ |
@Iglu47 AFAIK ArcSystem games never really worked that well in fullscreen mode but I think it's possible to fake it by using the OS "fullscreen" (mode+f in i3wm). At least faking fullscreen (without using in in-game settings) works for other games like Arcana Heart 3. I'm betting 60hz is also required for the game will run properly (120hz will run too fast). Seems like ArcSystem didn't use delta times for some odd reason. AFAIK these games also only work property in one resolution so no point in changing any of that, just keep the default. These are problems that also occur in Windows. I'm assuming you didn't use winetricks, right? Anyway this is great news. Good enough to play. I might test this as well in the weekend. |
@unit73e actually, the game does not crash in fullscreen, but my advice would be better to use a virtual desktop for first run and fullscreen mode constantly
correct, no winetricks or other thing link to which are blocked every time also seems that I still have some trouble with |
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Works with ProtonGE-5.6-2 with ESYNC is disabled (otherwise gets stuck in loading). WMV does not have sound. EDIT: Game crashes randomly sometimes but it's playable for the most part. |
@GloriousEggroll any chance you can help getting audio working on videos? The audio codec is WMAV2 but I don't know anything about ffmpeg, gstreamer or wine. I am a software developer though so I can debug to see what's going on. |
@Iglu47 hum, so another bug. Thanks. More importantly the game randomly crashes. I'm not sure why. |
@unit73e not another, it's should be last game bug - Audio from WMV does not play |
@Iglu47 okay I don't have the |
cofirm, my old build give me too
I check on master wine later |
I've been experimenting with fsync too and it seems like it doesn't work very well either. If I have no extra launch options it will freeze in the player selection screen. If I set So these are the current bugs with the latest Proton GE:
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Finally got a log that shows something about the random crash: I ran with: |
Got it to freeze as well. It's heap memory related: |
Using |
I've tested with Proton 7.0-2 and the only issues found so far:
steam-263300-proton70-2.tar.gz Specs:
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I've retested the game with Proton 7.0-5 and Mesa 22.3.1 and the issues I've mentioned have gone. Specs:
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Tested with Proton8.0-2 and now everything seems to work, except videos sometimes don't play at all, showing a no signal screen. |
Compatibility Report
System Information
I confirm:
steam-263300.log
Symptoms
The game starts but crashes immediately.
Reproduction
Start the game.
Other
WineHQ have an opened bug for this game (thanks to Iglu47 for finding that out):
https://bugs.winehq.org/show_bug.cgi?id=48684
Update
Works with Proton GE but has the following bugs
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