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Six Ages: Ride Like the Wind (881420) #3226

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2 tasks done
Kupferdrache opened this issue Nov 17, 2019 · 7 comments
Open
2 tasks done

Six Ages: Ride Like the Wind (881420) #3226

Kupferdrache opened this issue Nov 17, 2019 · 7 comments
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Game compatibility - Unofficial Games not expected to work without issues XAudio2 Uses the XAudio2 subsystem

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@Kupferdrache
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Compatibility Report

Six Ages: Ride Like the Wind
ID: 881420

System Information

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

Symptoms

App reports this Windows version is too old to run this program and shuts down.

Reproduction

install app
edit winecfg set OS to windows 10
launch app

steam-881420.log

Additional Comment

After talking with the Developers Support team, we found, the problem is that wine and/or proton are missing api-ms-win-core-libraryloader-l2-1-0.dll with seems to be part of only windows 10

@kisak-valve kisak-valve added the Game compatibility - Unofficial Games not expected to work without issues label Nov 17, 2019
@kisak-valve kisak-valve changed the title Six Ages: Ride Like the Wind is missing Win10 core DLL Six Ages: Ride Like the Wind (881420) Nov 17, 2019
@zelmor
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zelmor commented Sep 5, 2021

Game starts and the sand-coloured spash screen is visible for a split second. However, the game client closes soon after. I've attempted to get this to work with Proton experimental and Glorious Eggroll's 6.16A fork also. No cigar.

Experimental Gist:
https://gist.github.com/zelmor/351bd85d36e9a07defc293dae13a3cc5
Glorious Eggroll Gist:
https://gist.github.com/zelmor/3ca0e1b0e9e9edb69ab4d9724af31e22

Error line in both gists are the same:
(process:128843): GLib-GObject-CRITICAL **: 13:21:59.950: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
and
(process:130984): GLib-GObject-CRITICAL **: 13:25:18.468: g_object_unref: assertion 'G_IS_OBJECT (object)' failed

This might have to do with Windows Feature Media Pack @alakoring utilises in his games, although I cannot be sure.

@kisak-valve
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Hello @zelmor, there's a good chance that the glib assert you highlighted is unrelated. Please add PROTON_LOG=1 %command% to the game's launch options and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.)

@zelmor
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zelmor commented Sep 5, 2021

steam-881420.log
@kisak-valve as you requested. Probably relevant error on line 1200:

156038.670:0104:0108:fixme:combase:RoGetActivationFactory (L"Windows.System.Threading.ThreadPool", {b6bf67dd-84bd-44f8-ac1c-93ebcb9dba91}, 00AAF25C): semi-stub
156038.673:0104:0108:err:combase:RoGetActivationFactory Failed to find library for L"Windows.System.Threading.ThreadPool"
156038.673:0104:0108:trace:seh:raise (22)

Let me know if there is anything I can do to help testing this. I'm hoping we can get the game running by the Deck release.

@kisak-valve kisak-valve added the XAudio2 Uses the XAudio2 subsystem label Sep 5, 2021
@alakoring
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I know nothing of Windows, but microsoft/WinObjC#2930 has a little more specific info on what’s needed.

@zelmor
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zelmor commented Sep 5, 2021

I know nothing of Windows either, maybe @DHowett-MSFT can help us in some way.

@reiterative
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I just tried this game on Linux (Unbuntu 20-04-5) again after many failed attempts, and it now works when using Proton Experimental.

@zelmor
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zelmor commented Jan 19, 2023

Can confirm, game starts with sound and all under Debian Bookworm as well as the stable branch of Steam Deck. Compatibility set to Proton Experimental.

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Labels
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