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CS2 - Running audio capture applications prevent audio from playing #3312
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Start the game with |
I have pulseaudio |
Try It's related to that issue #3256 Valve devs are aware of the issue, and in Dota2 issue here: ValveSoftware/Dota-2#2491 (comment) they mentioned that they are working for the fix |
Yeah, I think this will be solved by ValveSoftware/Dota-2#2491 when Pulse support is fixed. Please retest once that fix is in place! |
#3256 (comment) Should work now. |
Yes the latest update fixed my issue EDIT: The audio works in main menu but not in the game, when I tried switching between output devices to possibly fix it, it crashed the game and I got penalty because it was hanged for several minutes |
I have a weird issue related to audio as well. I was playing a match today while talking on Discord, I noticed that after a few rounds, the audio would get out of sync. Restarting the game fixed the issue temporarily, then the audio was delayed again. These were the startup parameters I used:
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I think it's another issue, already opened: |
I didn't experience any issues in latest updates so I'll close this one. If I'll find another issue, I'll reopen it |
Your system information
Please describe your issue in as much detail as possible:
If the game is started while an audio capture application such as Discord runs in the background, the game will run without any aduio. The only fix is then closing Discord, the game and Steam. If Steam is not closed too, it will run without audio even when Discord has been closed already. This is annoying because I basically have to make sure I run the apps in correct order.
Something I tried:
Based on a suggestion in other issue I tried creating
.asoundrc
This didn't work however, I do have pulseaudio
Steps for reproducing this issue:
The text was updated successfully, but these errors were encountered: