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[StructLayout(LayoutKind.Sequential)] public struct RenderModel_TextureMap_t
{
public char unWidth;
public char unHeight;
public IntPtr rubTextureMapData; // const uint8_t *
}
should be
[StructLayout(LayoutKind.Sequential)] public struct RenderModel_TextureMap_t
{
public ushort unWidth;
public ushort unHeight;
public IntPtr rubTextureMapData; // const uint8_t *
}
The packed version also has the same issue...
I've fixed this locally, but I thought that I'd mention it in case someone gets a chance to fix it on GitHub before I get a chance.
Great work, btw.
Thanks!
The text was updated successfully, but these errors were encountered:
In openvr_api.cs, the following structure
should be
The packed version also has the same issue...
I've fixed this locally, but I thought that I'd mention it in case someone gets a chance to fix it on GitHub before I get a chance.
Great work, btw.
Thanks!
The text was updated successfully, but these errors were encountered: