From 6074b82cf46dd9974e0be0392ce1020e42a5fbb5 Mon Sep 17 00:00:00 2001 From: jim Date: Sun, 5 May 2019 01:48:42 -0400 Subject: [PATCH] Fix OpenGL example's companion window textures Texture cordinates for the OpenGL examples's companion window are flipped vertically. --- samples/hellovr_opengl/hellovr_opengl_main.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/samples/hellovr_opengl/hellovr_opengl_main.cpp b/samples/hellovr_opengl/hellovr_opengl_main.cpp index 14e6348f..e965b597 100644 --- a/samples/hellovr_opengl/hellovr_opengl_main.cpp +++ b/samples/hellovr_opengl/hellovr_opengl_main.cpp @@ -1442,16 +1442,16 @@ void CMainApplication::SetupCompanionWindow() std::vector vVerts; // left eye verts - vVerts.push_back( VertexDataWindow( Vector2(-1, -1), Vector2(0, 1)) ); - vVerts.push_back( VertexDataWindow( Vector2(0, -1), Vector2(1, 1)) ); - vVerts.push_back( VertexDataWindow( Vector2(-1, 1), Vector2(0, 0)) ); - vVerts.push_back( VertexDataWindow( Vector2(0, 1), Vector2(1, 0)) ); + vVerts.push_back( VertexDataWindow( Vector2(-1, -1), Vector2(0, 0)) ); + vVerts.push_back( VertexDataWindow( Vector2(0, -1), Vector2(1, 0)) ); + vVerts.push_back( VertexDataWindow( Vector2(-1, 1), Vector2(0, 1)) ); + vVerts.push_back( VertexDataWindow( Vector2(0, 1), Vector2(1, 1)) ); // right eye verts - vVerts.push_back( VertexDataWindow( Vector2(0, -1), Vector2(0, 1)) ); - vVerts.push_back( VertexDataWindow( Vector2(1, -1), Vector2(1, 1)) ); - vVerts.push_back( VertexDataWindow( Vector2(0, 1), Vector2(0, 0)) ); - vVerts.push_back( VertexDataWindow( Vector2(1, 1), Vector2(1, 0)) ); + vVerts.push_back( VertexDataWindow( Vector2(0, -1), Vector2(0, 0)) ); + vVerts.push_back( VertexDataWindow( Vector2(1, -1), Vector2(1, 0)) ); + vVerts.push_back( VertexDataWindow( Vector2(0, 1), Vector2(0, 1)) ); + vVerts.push_back( VertexDataWindow( Vector2(1, 1), Vector2(1, 1)) ); GLushort vIndices[] = { 0, 1, 3, 0, 3, 2, 4, 5, 7, 4, 7, 6}; m_uiCompanionWindowIndexSize = _countof(vIndices);