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Correct vertical orientation of companion window in hellovr_opengl sample. #1143

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cmbruns
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@cmbruns cmbruns commented Jun 24, 2019

The view in the companion window was upside down relative to the view from the HMD. (Unless you are standing on your head, I suppose.)

There are a bunch of ways to fix this. I chose to flip the companion window texture coordinates. It seems like the simplest approach.

This fixes issue #1142

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cmbruns commented Jun 24, 2019

I just noticed there is another pull request that does the same thing, I think. #1113

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Closing as a duplicate of #1113.

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