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Gaia traps look odd #4694
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I could have sworn the traps didn't have a square below them on older versions, feel free to disregard that part of the issue then. Would look nicer without though :P |
I guess it serves as a backup way to show where the mines are if you happen to have particles disabled in minecraft |
This is probably a draw-order thing. World transparent/translucent stuff is buffered and drawn all at once at the end of the frame, while RenderTypes without a dedicated BufferBuilder are flushed immediately. The traps are probably drawn before transparent/translucent blocks, so they don't alpha blend properly. The solution is either
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Mod Loader
Fabric
Minecraft Version
1.20.1
Botania version
1.20.1-444
Modloader version
Fabric Loader 0.15.11, API 0.92.2
Modpack info
No response
The latest.log file
n/a
Issue description
On 1.20.1 (and a few other versions but I haven't really been keeping track) the purple particles spawned by the Gaia (Gaia traps) look kinda weird. The purple squares are visible when they probably shouldn't be. This is without Embeddium/Sodium.
Steps to reproduce
/place template botania:gaia_ritual
Pop a terrasteel/gaia ingot into the beacon
Whack the Gaia once or twice
Observe
Other information
No response
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