From 66d09f83b3c707c5ae71a3e1a412ddf5ef516d81 Mon Sep 17 00:00:00 2001 From: VenoMKO Date: Fri, 29 May 2020 10:57:50 +0300 Subject: [PATCH] Update README.md --- README.md | 24 +++++++++++++++++++----- 1 file changed, 19 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 8710629..36bf42e 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,25 @@ -# Spt2Fbx +## Spt2Fbx -A simple tool that generates static meshes from .spt files and saves them as .fbx +A simple tool that generates static meshes from .spt files and saves them as .fbx. The release version supports speed trees up to version 4.1 -# Usage +Since the output is a static mesh all wind animations are discarded. +You will have to create a billboard material/shader for leafs to replicate SpeedTree's leafs behaviour. + +## Usage Drag & drop a folder or an .spt on the Spt2Fbx.exe. -The program will save .fbx files next to .spt sources +The program will save .fbx files next to .spt sources. +Tested on WinXP SP2 and Win10. +***Make sure SpeedTreeRT.dll is in the same folder with the Spt2Fbx.exe*** + +Download: [GitHub - Spt2Fbx.zip](https://github.com/VenoMKO/Spt2Fbx/releases/download/v1.0/Spt2Fbx.zip) + +## Building + +You will need third party libs: + - FbxSdk + - dirent + - SpeedTreeRT SDK 4.1 -Download: https://github.com/VenoMKO/Spt2Fbx/releases/download/v1.0/Spt2Fbx.zip \ No newline at end of file +Depending on the version of SpeedTree you will need Visual Studio 2005 or 2008