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[New Feature] Decouple terrain type animation looping from Tiberium-spawning #1047

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Crimsonum opened this issue Jan 11, 2024 · 0 comments
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new-feature New feature or request.

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@Crimsonum
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Description

Terrain types can be animated using IsAnimated and related keys, but the animation will loop only if the type also has SpawnsTiberium=yes defined. If not, the terrain type will animate through all the frames and become invisible. This means that only Tiberium-spawning terrain types can be properly animated.

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@Crimsonum Crimsonum added the new-feature New feature or request. label Jan 11, 2024
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Labels
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