You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
By default, the game will spawn Riparius(or whatever the first entry is in the [Tiberiums] list) when a Tiberium tree resets its spawning cycle. It would be ideal for modders to be able to override this with a specific type.
Possible Implementation:
Add a new key for TerrainTypes such as SpawnsTiberiumType=<tiberium>.
The text was updated successfully, but these errors were encountered:
Description:
By default, the game will spawn
Riparius
(or whatever the first entry is in the[Tiberiums]
list) when a Tiberium tree resets its spawning cycle. It would be ideal for modders to be able to override this with a specific type.Possible Implementation:
Add a new key for TerrainTypes such as
SpawnsTiberiumType=<tiberium>
.The text was updated successfully, but these errors were encountered: