Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[New Feature] Allow customisation of the Tiberium type that a Tiberium tree spawns. #624

Open
CCHyper opened this issue Oct 5, 2021 · 1 comment · May be fixed by #625
Open

[New Feature] Allow customisation of the Tiberium type that a Tiberium tree spawns. #624

CCHyper opened this issue Oct 5, 2021 · 1 comment · May be fixed by #625
Labels
new-feature New feature or request.

Comments

@CCHyper
Copy link
Contributor

CCHyper commented Oct 5, 2021

Description:

By default, the game will spawn Riparius (or whatever the first entry is in the [Tiberiums] list) when a Tiberium tree resets its spawning cycle. It would be ideal for modders to be able to override this with a specific type.

Possible Implementation:

Add a new key for TerrainTypes such as SpawnsTiberiumType=<tiberium>.

@CCHyper CCHyper added the new-feature New feature or request. label Oct 5, 2021
@CCHyper CCHyper self-assigned this Oct 5, 2021
@CCHyper CCHyper linked a pull request Oct 5, 2021 that will close this issue
@CCHyper CCHyper moved this to In Progress in Vinifera - Initial Release Apr 8, 2022
@Crimsonum
Copy link

Isn't this achieved by TiberiumToSpawn in the vanilla game (FS)?

@CCHyper CCHyper removed their assignment Oct 7, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
new-feature New feature or request.
Projects
Status: In Progress
Development

Successfully merging a pull request may close this issue.

2 participants