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Update version code to v1.18.1
* Changes - Update compatibility with com.unity.xr.openxr 1.4.2 - Update compatibility with Oculus Integration v50 - Handle removal of OVR Avatar - Add Quest Pro & Touch Pro support - Deprecate old Oculus graphics & quality recommended settings check on newer version * Bug Fixes - Fix GetPadPressVector/GetPadTouchVector always return zero value - Fix missing controller models after suspend/resume - Fix Focus 3 controller not recoginzed in OpenXR mode
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Assets/HTC.UnityPlugin/ColliderEvent/ColliderEventCaster.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System;

Assets/HTC.UnityPlugin/ColliderEvent/ColliderEventData.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using UnityEngine;

Assets/HTC.UnityPlugin/ColliderEvent/ColliderEventInterfaces.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine.EventSystems;
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Assets/HTC.UnityPlugin/ColliderEvent/ExecuteColliderEvents.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine.EventSystems;
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Assets/HTC.UnityPlugin/LiteCoroutine/Examples/LiteCoroutineExample.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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#pragma warning disable 0649
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#pragma warning disable 0168
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Assets/HTC.UnityPlugin/LiteCoroutine/Examples/LiteTaskExample.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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#pragma warning disable 0649
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#pragma warning disable 0168
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Assets/HTC.UnityPlugin/LiteCoroutine/LiteCoroutine.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System;
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using System.Collections;

Assets/HTC.UnityPlugin/LiteCoroutine/LiteCoroutineHandle.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System;
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using System.Collections;

Assets/HTC.UnityPlugin/LiteCoroutine/LiteCoroutineManager.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System;
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using System.Collections;

Assets/HTC.UnityPlugin/LiteCoroutine/LiteCoroutineUpdater.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System;
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using System.Collections;

Assets/HTC.UnityPlugin/LiteCoroutine/LiteCoroutineYieldInstruction.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System;
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using System.Collections;

Assets/HTC.UnityPlugin/LiteCoroutine/LiteCoroutineYieldStack.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System;
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using System.Collections;

Assets/HTC.UnityPlugin/LiteCoroutine/LiteTask.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System;
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using System.Collections;

Assets/HTC.UnityPlugin/Pointer3D/ExecutePointer3DEvents.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine.EventSystems;
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Assets/HTC.UnityPlugin/Pointer3D/Pointer3DEventData.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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using UnityEngine.EventSystems;

Assets/HTC.UnityPlugin/Pointer3D/Pointer3DEventInterfaces.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine.EventSystems;
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Assets/HTC.UnityPlugin/Pointer3D/Pointer3DInputModule.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System;

Assets/HTC.UnityPlugin/Pointer3D/RaySegmentGenerator/Base/BaseRaySegmentGenerator.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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Assets/HTC.UnityPlugin/Pointer3D/RaySegmentGenerator/Base/IRaySegmentGenerator.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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Assets/HTC.UnityPlugin/Pointer3D/RaySegmentGenerator/DefaultGenerator.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System;
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using UnityEngine;

Assets/HTC.UnityPlugin/Pointer3D/RaySegmentGenerator/ProjectileGenerator.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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using HTC.UnityPlugin.Utility;

Assets/HTC.UnityPlugin/Pointer3D/RaySegmentGenerator/ProjectionGenerator.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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Assets/HTC.UnityPlugin/Pointer3D/RaycastMethod/Base/BaseRaycastMethod.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System.Collections.Generic;
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using UnityEngine;

Assets/HTC.UnityPlugin/Pointer3D/RaycastMethod/Base/IRaycastMethod.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System.Collections.Generic;
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using UnityEngine;

Assets/HTC.UnityPlugin/Pointer3D/RaycastMethod/CanvasRaycastMethod.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System.Collections.Generic;

Assets/HTC.UnityPlugin/Pointer3D/RaycastMethod/CanvasRaycastTarget.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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using UnityEngine.EventSystems;

Assets/HTC.UnityPlugin/Pointer3D/RaycastMethod/GraphicRaycastMethod.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System.Collections.Generic;
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using UnityEngine;

Assets/HTC.UnityPlugin/Pointer3D/RaycastMethod/Physics2DRaycastMethod.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System.Collections.Generic;
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using UnityEngine;

Assets/HTC.UnityPlugin/Pointer3D/RaycastMethod/PhysicsRaycastMethod.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System.Collections.Generic;
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using UnityEngine;

Assets/HTC.UnityPlugin/Pointer3D/Raycaster/Base/BaseFallbackCamRaycaster.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System;
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using UnityEngine;

Assets/HTC.UnityPlugin/Pointer3D/Raycaster/Base/BaseMultiMethodRaycaster.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System;

Assets/HTC.UnityPlugin/Pointer3D/Raycaster/Pointer3DRaycaster.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System;

Assets/HTC.UnityPlugin/Pointer3D/StandaloneRaycaster/StandaloneEventData.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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using UnityEngine.EventSystems;

Assets/HTC.UnityPlugin/Pointer3D/StandaloneRaycaster/StandaloneRaycaster.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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using UnityEngine.EventSystems;

Assets/HTC.UnityPlugin/Pointer3D/TouchPointer/TouchPointerEventData.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEngine.EventSystems;
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Assets/HTC.UnityPlugin/Pointer3D/TouchPointer/TouchPointerRaycaster.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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#pragma warning disable 0649
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using UnityEngine;

Assets/HTC.UnityPlugin/PoseTracker/Base/BasePoseModifier.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System;

Assets/HTC.UnityPlugin/PoseTracker/Base/BasePoseTracker.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System;

Assets/HTC.UnityPlugin/PoseTracker/Base/IPoseModifier.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System;

Assets/HTC.UnityPlugin/PoseTracker/Base/IPoseTracker.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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namespace HTC.UnityPlugin.PoseTracker
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{

Assets/HTC.UnityPlugin/PoseTracker/Editor/PoseEaserEditor.cs

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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using UnityEditor;
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using UnityEngine;

Assets/HTC.UnityPlugin/PoseTracker/Editor/PoseFreezerEditor.cs

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using UnityEditor;
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using UnityEngine;

Assets/HTC.UnityPlugin/PoseTracker/Pose.cs

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using HTC.UnityPlugin.Utility;
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using System;

Assets/HTC.UnityPlugin/PoseTracker/PoseModifiers/PoseDirection.cs

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#pragma warning disable 0649
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using HTC.UnityPlugin.Utility;

Assets/HTC.UnityPlugin/PoseTracker/PoseModifiers/PoseEaser.cs

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using HTC.UnityPlugin.Utility;
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using UnityEngine;

Assets/HTC.UnityPlugin/PoseTracker/PoseModifiers/PoseFreezer.cs

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using HTC.UnityPlugin.Utility;
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using UnityEngine;

Assets/HTC.UnityPlugin/PoseTracker/PoseModifiers/PoseLookAtNearestCanvas.cs

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#pragma warning disable 0649
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using HTC.UnityPlugin.Pointer3D;

Assets/HTC.UnityPlugin/PoseTracker/PoseModifiers/PoseStablizer.cs

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using HTC.UnityPlugin.Utility;
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using UnityEngine;

Assets/HTC.UnityPlugin/PoseTracker/PoseTracker.cs

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using HTC.UnityPlugin.Utility;
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using UnityEngine;

Assets/HTC.UnityPlugin/UPMRegistryTool/Editor/Resources/LICENSE.txt

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The works ("Work") herein refer to the software developed or owned by
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HTC Corporation ("HTC") under the terms of the license. The information

Assets/HTC.UnityPlugin/Utility/Attribute/CustomOrderedEnumAttribute.cs

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using System;
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using UnityEngine;

Assets/HTC.UnityPlugin/Utility/Attribute/Editor/CustomOrderedEnumAttributeDrawer.cs

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using System;
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using System.Linq;

Assets/HTC.UnityPlugin/Utility/Attribute/Editor/FlagsFromEnumAttributeDrawer.cs

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using System.Collections.Generic;
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using UnityEditor;

Assets/HTC.UnityPlugin/Utility/Attribute/FlagsFromEnumAttribute.cs

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using System;
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using UnityEngine;

Assets/HTC.UnityPlugin/Utility/Bool3.cs

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using System;
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using UnityEngine;

Assets/HTC.UnityPlugin/Utility/ChangeProp.cs

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using System;
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using System.Collections.Generic;

Assets/HTC.UnityPlugin/Utility/Container/Editor/EnumArrayDrawer.cs

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using System.Reflection;
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using System.Text.RegularExpressions;

Assets/HTC.UnityPlugin/Utility/Container/EnumArray.cs

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using System;
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using System.Collections;

Assets/HTC.UnityPlugin/Utility/Container/IndexedSet.cs

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using System;
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using System.Collections;

Assets/HTC.UnityPlugin/Utility/Container/IndexedTable.cs

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using System;
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using System.Collections;

Assets/HTC.UnityPlugin/Utility/Container/OrderedIndexedSet.cs

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namespace HTC.UnityPlugin.Utility
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{

Assets/HTC.UnityPlugin/Utility/Container/OrderedIndexedTable.cs

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using System.Collections.Generic;
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Assets/HTC.UnityPlugin/Utility/ContainerPool/DictionaryPool.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System.Collections.Generic;
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Assets/HTC.UnityPlugin/Utility/ContainerPool/IndexedSetPool.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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namespace HTC.UnityPlugin.Utility
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{

Assets/HTC.UnityPlugin/Utility/ContainerPool/ListPool.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System.Collections.Generic;
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Assets/HTC.UnityPlugin/Utility/ContainerPool/ObjectPool.cs

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
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using System;
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using System.Collections.Generic;

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