-
Notifications
You must be signed in to change notification settings - Fork 80
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
VIU_WAVEVR is not defined with Wave XR SDK 4.x/5.x #255
Comments
Hi @mhama, |
Hi, @chengnay , There's no error/issues. It's (mostly) ok if it's intentional. But there may be a bit of a problem about readability of the code.
Though, it's just my opinion and what's really important is that it works. So please take it with a grain of salt. |
Hi @mhama, Thanks for your comments. |
Hi @chengnay, thanks for your reply,
Yes, we wanted to use video pass-through functionality of WaveVR SDK. |
Hi @mhama, |
Hi, I'm a bit confused when I import Wave XR SDK 4.x/5.x, because it looks like
VIU_WAVEVR
is not defined automatically.My understanding is that to use WaveVR module,
VIU_WAVEVR
should be defined.The condition to define
VIU_WAVEVR
is this:ViveInputUtility-Unity/Assets/HTC.UnityPlugin/VRModule/Modules/Editor/WaveVRModuleEditor.cs
Lines 21 to 26 in 87340ea
But, I can't find WaveVR type, nor WaveVR.cs in Wave XR SDK 4.x/5.x. And it seems like
VIU_WAVEVR
is not defined actually.Though, it looks like I can still enable WaveVR module in VIUSetting.
Is it expected behaviour?
The text was updated successfully, but these errors were encountered: