-
Notifications
You must be signed in to change notification settings - Fork 31
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hands not showing #78
Comments
i5 6500 cpu |
Can you post the |
Wait nevermind, I misinterpreted the log you posted. I'm looking into it, thanks for reporting this issue |
Question: what VR controllers do you use? If you're willing to help me debug this issue, try downloading this Debug version of the KerbalVR mod: It's the same 3.2.4 version, but with some extra logging output. Please give it a try and go through the motions to reproduce the bug (i.e. go into IVA, enable VR, make sure your VR controllers are on, etc.). Post the log file, and I'll take a look at it. I am suspecting there may be some weird interaction with your WMR hardware. Specifically, I am wondering if this function call Note: this debug version of the KerbalVR mod is going to produce tons of text output. So maybe after you are in IVA, enabled VR, controllers are turned on etc, just quit the game after a few seconds. So that the output log doesn't get too crazy big. Thanks again! |
This time the controllers showed, but with some weird axis skin LOG |
Interesting result... ok so it's not what I suspected; the fact that the axis gizmos are rendering on your hands is a good sign, but now it's a mystery why the gloves aren't rendering. I'll keep investigating... |
Just for completeness: can you run KSP with only the following: the |
I'm not really sure what's going on, tbh. Try a run with this debug version of the mod, then post the log: |
Ok, i will try it tomorrow |
LOG This time, i only turned on one controller. The result was the same: only axis showing, but no gloves. |
Im Having this same issue and i just have the vive controllers |
My immediate instinct is that the hands are rendered somewhere but at the wrong coordinates (out of sight) |
Hello @Vivero , |
Not well, to be honest, I haven't had a chance to look at this issue again. Lots of life interruptions at the moment. Interesting that @KittenTrucker has reproduced the issue with the Vive wands (I only have the Vive wands to test with). Other than that, not much progress I'm afraid. I'll work on it as soon as I have some availability. |
Ok i will... how do i do that (sorry for replying so late |
Hi there. Getting this issue on the Oculus Touch controllers. Tried installing the Debug Versions, but I get the same axis skin and can't interact with anything. Tell me if you need logs or anything |
Describe the bug
Hands still not showing after new update
Expected behavior
Hands showing after new update
Log
output_log.txt
Desktop:
The text was updated successfully, but these errors were encountered: