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part_a2.tex
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\documentclass[itdr/core]{subfiles}
\begin{document}
\section{Random Tables and Inspiration}
\label{sec:random_tables_and_inspiration}
\subsection{Random Characters}
\label{sec:random_characters}
\index{Characters}
%\subsubsection{Ability Scores}
\index{Ability Scores}
\begin{dtable}[c|CCCC]
\textbf{d20} & \textbf{STR} & \textbf{DEX} & \textbf{WIL} & \textbf{Money} \\
1 & 16& 12& 10& 8s \\
2 & 10& 12& 16& 8s \\
3 & 12& 10& 15& 8s \\
4 & 15& 12& 10& 8s \\
5 & 10& 14& 12& 8s \\
6 & 12& 10& 14& 8s \\
7 & 14& 10& 12& 7s \\
8 & 12& 15& 10& 6s \\
9 & 10& 11& 13& 8s \\
10 & 14& 12& 9 & 7s \\
11 & 11& 14& 10& 7s \\
12 & 8 & 16& 13& 5s \\
13 & 11& 13& 9 & 8s \\
14 & 9 & 11& 14& 7s \\
15 & 13& 11& 9 & 7s \\
16 & 11& 9 & 13& 7s \\
17 & 13& 9 & 11& 6s \\
18 & 9 & 13& 11& 6s \\
19 & 13& 9 & 11& 5s \\
20 & 9 & 11& 13& 5s \\
\end{dtable}
\vspace{-0.2ex}
\subsubsection{Features}
\label{random_features}
\index{Features}
Choose or roll for a Feature, roll for HP accordingly.
\begin{dtable}[cL|cL]
\textbf{d4,d4} & \textbf{Feature} & \textbf{d4,d4} & \textbf{Feature} \\
1,1 & Assassin & 3,1 & Ironclad \\
1,2 & Beastmaster & 3,2 & Mystic \\
1,3 & Berserker & 3,3 & Sharpshooter \\
1,4 & Brawler & 3,4 & Skilled \\
\hline
2,1 & Commander & 4,1 & Swashbuckler \\
2,2 & Duellist & 4,2 & Tactician \\
2,3 & Gunslinger & 4,3 & Thaumaturge \\
2,4 & Healer & 4,4 & Warrior \\
\end{dtable}
\subparagraph{Mystic} rolls for random Cantrips (d20) and \nth{1} Circle Spells (\textbf{Random 36 Spells} table from \textbf{Chapter 4: \safenameref{ch:magic}[Magic]}\safepageref{, page }{random_spells}{}). Choose one of these Spells as a Signature Spell or roll a d6 for a random one.
\subparagraph{Skilled} rolls for two fields of Expertise.
\index{Expertise}
\begin{dtable}[cL|cL]
\textbf{d10} & \textbf{Expertise} & \textbf{d10} & \textbf{Expertise} \\
1 & animal handling & 6 & quickness \\
2 & athletics & 7 & stealth \\
3 & burgling & 8 & navigation \\
4 & cheating & 9 & negotiation \\
5 & drinking & 10& tracking \\
\end{dtable}
\subparagraph{Thaumaturge} rolls for a pair of random Gifts.
\break
\subsubsection{Backgrounds}
\index{Backgrounds}
Choose or roll for a background and on any additional random table required.
\begin{dtable}[cL|cL]
\textbf{d8} & \textbf{Background} & \textbf{d8} & \textbf{Background} \\
1 & Criminal & 5 & Noble \\
2 & Hunter & 6 & Sailor \\
3 & Labourer & 7 & Scholar \\
4 & Minstrel & 8 & Soldier \\
\end{dtable}
\vfill
\header{Criminal}
\begin{dtable}[cL|cL]
\textbf{d6} & \textbf{Criminal Tool} & \textbf{d6} & \textbf{Criminal Tool} \\
1 & blackjack (sap) & 4 & loaded dice \\
2 & crowbar & 5 & lockpicks \\
3 & grappling hook & 6 & marked cards \\
\end{dtable}
\vfill
\header{Labourer}
\begin{dtable}[clL]
\textbf{d6} & \textbf{Labour} & \textbf{Weapon and a pair of Tools} \\
1 & farming & pitchfork, sickle and sieve \\
2 & gardening & scythe, hatchet and shovel \\
3 & herding & quarterstaff, scissors and whip \\
4 & logging & splitting maul, saw and wedge \\
5 & masonry & sledgehammer, \mbox{bucket and trowel} \\
6 & mining & mattock, drill and mallet \\
\end{dtable}
\vfill
\header{Minstrel}
\begin{dtable}[cL]
\textbf{d10} & \textbf{Musical Instrument} \\
1 & bagpipe, bladder pipe \\
2 & drum, tambourine \\
3 & flute, ocarina \\
4 & jaw harp \\
5 & harp, lyre \\
6 & crumhorn, shawm \\
7 & hurdy-gurdy \\
8 & lute, mandolin \\
9 & viol, fiddle, rebec \\
10& zither, dulcimer \\
\end{dtable}
\vfill
\header{Scholar}
\begin{dtable}[cL]
\textbf{d12} & \textbf{Study} \\
1 & History (archaeology) \\
2 & History (culture and religion) \\
3 & History (geography and politics) \\
4 & Life Science (herbalism) \\
5 & Life Science (medicine) \\
6 & Life Science (zoology) \\
7 & Philology (dead languages) \\
8 & Philology (folklore and literature) \\
9 & Philology (foreign languages) \\
10 & Physical Science (astronomy and physics) \\
11 & Physical Science (chemistry) \\
12 & Physical Science (geoscience) \\
\end{dtable}
\break
\header{Soldier}
\begin{dtable}[clL]
\textbf{d8} & \textbf{Rank} & \textbf{Weapon} \\
1 & archer & longbow (d6) \\
2 & cavalry & lance (d8, 2h if not mounted) \\
3 & javelineer & javelins (d6) \\
4 & halberdier & halberd (d8, 2h) \\
5 & musketeer & simple musket (d6, 2h) \\
6 & officer & pistol (d6) \\
7 & pikeman & pike (d8, 2h) \\
8 & swordsman & greatsword (d8, 2h) \\
\end{dtable}
\subsubsection{Equipment}
\index{Equipment}
Exchange your money for random equipment rolls. Reroll duplicates. If your Background grants you a melee weapon, roll for a ranged instead. Mystics \mbox{replace} light armour with martial melee weapon.
\begin{dtable}[lL]
\textbf{Money} & \textbf{Equipment} \\
%4s & simple M, 2$\times$gear, 2s \\
5s & simple M, 2$\times$gear, tool, 2s \\
6s & simple M, simple R, 2$\times$gear, tool, 2s \\
7s & simple M, shield, 1s \\
8s & simple M, simple R, pet, 1s \\
%9s & simple M, shield, 2$\times$gear, tool, 1s \\
%10s & simple M, simple R, pet, 2$\times$gear, tool, 1s \\
10s & simple M, shield, 2$\times$gear, tool, 2s \\
%11s & simple M, shield, pet \\
12s & simple M, martial R, 1s \\
14s & simple M, light armour, 2$\times$gear, tool, 1s \\
16s & simple R, light armour, pet \\
%18s & simple M, martial R, pet, 2$\times$gear, 1s \\
%20s & martial M, shield, 2$\times$gear, tool, 3s \\
%22s & martial M, simple R, light armour, 1s \\
\end{dtable}
Additionally, you have simple clothes, a backpack, basic camping equipment, six torches, and three days' rations.
%\vfill
%\dimage{characters}{236pt}
%\dimage{characters2}{370pt}
%\dimage{characters3}{282pt}
\dimage{characters4}{264pt}
\enlargethispage{\baselineskip}
\break
\index{Weapons}
\header{Simple Melee Weapons (1s) (d6, 2h)}
\begin{dtable}[cL|cL]
\textbf{d4} & \textbf{Weapon} & \textbf{d4} & \textbf{Weapon} \\
1 & pitchfork & 3 & sledgehammer \\
2 & quarterstaff& 4 & splitting maul \\
\end{dtable}
\vfill
\header{Martial Melee Weapons (10s) (d6/d8)}
\begin{dtable}[cL|cL]
\textbf{d8} & \textbf{Weapon} & \textbf{d8} & \textbf{Weapon} \\
1 & axe & 5 & mace \\
2 & dagger & 6 & spear \\
3 & halberd & 7 & sword \\
4 & lance & 8 & war hammer \\
\end{dtable}
\vfill
\header{Simple Ranged Weapons (1s) (d4)}
\begin{dtable}[cL|cL]
\textbf{d6} & \textbf{Weapon} & \textbf{d6} & \textbf{Weapon} \\
1 & boomerang & 4 & sling \\
2 & darts & 5 & throwing daggers \\
3 & hunting bow & 6 & throwing stars \\
\end{dtable}
\vfill
\header{Martial Ranged Weapons (10s) (d6)}
\begin{dtable}[Cl|Cl]
\textbf{d4} & \textbf{Weapon} & \textbf{d4} & \textbf{Weapon} \\
1 & crossbow & 3 & longbow \\
2 & javelins & 4 & pistol or simple musket \\
\end{dtable}
\vfill
\index{Adventuring Gear}
\header{Adventuring Gear (5p)}
\begin{dtable}[cL|cL]
\textbf{d12} & \textbf{Gear} & \textbf{d12} & \textbf{Gear} \\
1 & 10-ft rope & 7 & dice or cards \\
2 & bottle & 8 & flint and steel \\
3 & caltrops & 9 & parchment \\
4 & candle & 10& sack \\
5 & chain & 11& spike \\
6 & chalk & 12& tent \\
\end{dtable}
\vfill
\index{Tools}
\header{Tools (1s)}
\begin{dtable}[cL|cL]
\textbf{d20} & \textbf{Tool} & \textbf{d20} & \textbf{Tool} \\
1 & animal trap & 11& hatchet \\
2 & collapsible pole & 12& lockpicks \\
3 & chisel and mallet & 13& padlock \\
4 & clamp & 14& pickaxe \\
5 & crowbar & 15& pliers \\
6 & drill & 16& saw \\
7 & file or rasp & 17& scissors \\
8 & fishing pole & 18& shovel \\
9 & grappling hook & 19& wrench \\
10& hammer & 20& writing set \\
\end{dtable}
\vfill
\index{Pets}
\header{Pet (5s)}
\begin{dtable}[cL|cL]
\textbf{d4} & \textbf{Pet} & \textbf{d4} & \textbf{Pet} \\
1 & cat & 3 & owl \\
2 & mutt & 4 & parrot \\
\end{dtable}
\break
\subsection{Random Magic Items}
\phantomsection
\label{subsec:random_magic_items}
\index{Magic!items}
\index{Treasure}
Roll for a random magic item and its appearance. Think of its properties based on what it looks like.
\header{Type}
\begin{dtable}[cLcl]
\textbf{d100} & \textbf{Type} & \textbf{d100} & \textbf{Type} \\
1--10 & container & 71--73 & music. instrument \\
11--30 & consumable & 74--80 & light armour \\
31--40 & garment & 81--83 & full armour \\
41--50 & jewellery & 84--90 & shield \\
51--70 & misc. & 91--100 & weapon \\
\end{dtable}
\vfill
~\\
\dimage{magicitems}{80pt}
\vfill
\header{Container}
\begin{dtable}[cLcl]
\textbf{d12} & \textbf{Container} & \textbf{d12} & \textbf{Container} \\
1 & backpack or haversack & 7 & jug \\
2 & bottle & 8 & pouch \\
3 & box or casket & 9 & quiver \\
4 & decanter & 10& sack or bag \\
5 & drinking horn & 11& vial \\
6 & flask or canteen & 12& waterskin \\
\end{dtable}
\vfill
\header{Consumable}
\begin{dtable}[cLcL]
\textbf{d10} & \textbf{Consumable} & \textbf{d10} & \textbf{Consumable} \\
1 & \mbox{balm, oil,} \mbox{or ointment} & 6 & food \mbox{(fruit, pastry, etc.)} \\
2 & \mbox{bean, root,} \mbox{or seed} & 7 & \mbox{herb, flower,} \mbox{or leaf} \\
3 & candle or torch & 8 & ink or paint \\
4 & chalk or pencil & 9 & poison \\
5 & dust or powder & 10& potion or elixir \\
\end{dtable}
\vfill
\header{Garment}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{Garment} & \textbf{d20} & \textbf{Garment} \\
1 & belt & 11 & jerkin \\
2 & boots & 12 & mantle \\
3 & cloak & 13 & robe \\
4 & coat & 14 & sandals \\
5 & doublet & 15 & shirt \\
6 & dress & 16 & shoes \\
7 & gloves & 17 & skirt \\
8 & hat & 18 & trousers \\
9 & hood & 19 & tunic \\
10 & hose & 20 & vestments \\
\end{dtable}
\break
~\\
\header{Jewellery}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{Jewellery} & \textbf{d20} & \textbf{Jewellery} \\
1 & anklet & 11 & gorget \\
2 & belt buckle & 12 & hairpin \\
3 & bracelet & 13 & headband \\
4 & brooch & 14 & locket \\
5 & chain & 15 & mask \\
6 & cloak pin & 16 & medallion \\
7 & crown or coronet & 17 & necklace \\
8 & diadem or tiara & 18 & pectoral \\
9 & earring & 19 & pendant \\
10 & eyepatch & 20 & ring \\
\end{dtable}
\vfill
\header{Miscellaneous}
\begin{dtable}[cLcl]
\textbf{d100} & \textbf{Item} & \textbf{d100} & \textbf{Item} \\
1--2 & amulet or talisman & 51--52 & monocle or lens \\
3--4 & book & 53--54 & needle \\
5--6 & bowl or bucket & 55--56 & orb or crystal \\
7--8 & brazier & 57--58 & pickaxe \\
9--10 & broom & 59--60 & pipe \\
11--12 & brush & 61--62 & plate or tray \\
13--14 & candelabrum & 63--64 & prosthesis \\
15--16 & cards or dice & 65--66 & quill \\
17--18 & carpet & 67--68 & rod or sceptre \\
19--20 & censer & 69--70 & rope \\
21--22 & coin & 71--72 & saddle \\
23--24 & comb & 73--74 & sand timer \\
25--26 & corkscrew & 75--76 & scissors \\
27--28 & cup, chalice, or goblet & 77--78 & shovel \\
29--30 & fan & 79--80 & sickle \\
31--32 & figurine or idol & 81--82 & skull \\
33--34 & gem or pearl & 83--84 & spectacles \\
35--36 & hammer & 85--86 & spike \\
37--38 & handkerchief & 87--88 & spyglass \\
39--40 & hook & 89--90 & staff \\
41--42 & horseshoe & 91--92 & tablecloth \\
43--44 & lantern & 93--94 & tablet \\
45--46 & lockpick & 95--96 & umbrella \\
47--48 & manacles & 97--98 & wand \\
49--50 & mirror & 99--100 & whistle \\
\end{dtable}
\break
\header{Musical Instrument}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{Instrument} & \textbf{d20} & \textbf{Instrument} \\
1 & bagpipe & 11 & jaw harp \\
2 & bell & 12 & lute \\
3 & bladder pipe & 13 & lyre \\
4 & crumhorn & 14 & mandolin \\
5 & drum & 15 & ocarina \\
6 & dulcimer & 16 & rebec \\
7 & fiddle & 17 & shawm \\
8 & flute & 18 & tambourine \\
9 & harp & 19 & viol \\
10 & hurdy-gurdy & 20 & zither \\
\end{dtable}
\vfill
\header{Light Armour and Accessoires}
\begin{dtable}[cLcL]
\textbf{d6} & \textbf{Armour} & \textbf{d6} & \textbf{Armour} \\
1 & bracers & 4 & greaves \\
2 & gambeson & 5 & helmet \\
3 & gloves & 6 & leather armour \\
\end{dtable}
\vfill
\header{Full Armour and Accessoires}
\begin{dtable}[cLcl]
\textbf{d10} & \textbf{Armour} & \textbf{d10} & \textbf{Armour} \\
1 & bracers & 6 & mail armour \\
2 & cuirass & 7 & plate armour \\
3 & gauntlets & 8 & sabatons \\
4 & greaves & 9 & scale armour \\
5 & helmet & 10& segmented armour \\
\end{dtable}
\vfill
\header{Shield}
\begin{dtable}[cLcL]
\textbf{d6} & \textbf{Shield} & \textbf{d6} & \textbf{Shield} \\
1 & buckler & 4 & pavise \\
2 & heater shield & 5 & round shield \\
3 & kite shield & 6 & square shield \\
\end{dtable}
\vfill
\header{Weapon and Ammunition}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{Weapon} & \textbf{d20} & \textbf{Weapon} \\
1 & arrow & 11 & lance \\
2 & axe & 12 & longbow \\
3 & bolt & 13 & pistol \\
4 & boomerang & 14 & mace \\
5 & bullet & 15 & musket \\
6 & crossbow & 16 & sling \\
7 & dagger & 17 & spear \\
8 & dart & 18 & sword \\
9 & halberd & 19 & throwing star \\
10& hunting bow & 20 & war hammer \\
\end{dtable}
\break
\subsubsection{Random Appearance}
\header{Attribute (when appropriate)}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{Attribute} & \textbf{d20} & \textbf{Attribute} \\
1 & ancient & 11 & menacing \\
2 & bejewelled & 12 & ornate \\
3 & colourful & 13 & otherworldly \\
4 & crude & 14 & patterned \\
5 & dingy & 15 & peculiar \\
6 & exotic & 16 & refined \\
7 & grotesque & 17 & rugged \\
8 & heavy & 18 & shiny \\
9 & intricate & 19 & sleek \\
10 & light or thin & 20 & sophisticated \\
\end{dtable}
\vfill
\header{Colour (when appropriate)}
Use colour table from \textbf{\safenameref{sec:magic_mishaps}[Magic Mishaps]}\safepageref{ on page }{sec:magic_mishaps}{}.
\vfill
\header{Fabric (when appropriate)}
\begin{dtable}[clcLcL]
\textbf{d12} & \textbf{Fabric} & \textbf{d12} & \textbf{Fabric} & \textbf{d12} & \textbf{Fabric} \\
1 & brocade & 5 & fur & 9 & linen \\
2 & cotton & 6 & hair & 10& silk \\
3 & felt & 7 & hemp & 11& velvet \\
4 & fish-skin & 8 & leather & 12& wool \\
\end{dtable}
\vfill
\header{Material (when appropriate)}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{Material} & \textbf{d20} & \textbf{Material} \\
1 & amber & 11 & iron \\
2 & bone or chitin & 12 & ivory or horn \\
3 & brass & 13 & jade \\
4 & bronze & 14 & jet \\
5 & ceramic & 15 & obsidian \\
6 & copper & 16 & pewter \\
7 & coral & 17 & silver \\
8 & crystal & 18 & steel \\
9 & glass & 19 & stone \\
10& gold & 20 & wood \\
\end{dtable}
\vfill
\header{Peculiarity (1-in-6 chance to be present)}
\begin{dtable}[cL]
\textbf{d12} & \textbf{Peculiarity} \\
1 & changes colour when no one is looking \\
2 & cold to the touch \\
3 & emits barely audible buzzing \\
4 & faintly glows in the dark \\
5 & heavier than it looks \\
6 & lighter than it looks \\
7 & oily or slimy to the touch \\
8 & semi-transparent \\
9 & smells weirdly but not unpleasantly \\
10& sometimes appears to be slightly moving \\
11& vibrates just a little bit from time to time \\
12& warm to the touch \\
\end{dtable}
\break
\subsection{Random Monsters}
\index{Monsters}
Roll d8 die d4 times to choose which tables to use. Reroll duplicates. Then use the \textbf{Form} table.
\vfill
%\header{1. Nature}
\begin{dtable}[cLcL]
\textbf{d12} & \textbf{1. Nature} & \textbf{d12} & \textbf{1. Nature} \\
1 & artificial & 7 & magical \\
2 & colonial & 8 & mutated \\
3 & divine & 9 & natural \\
4 & eldritch & 10 & primitive \\
5 & ethereal & 11 & relict \\
6 & fiendish & 12 & undead \\
\end{dtable}
\vfill
%\header{2. Appearance}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{2. Appearance} & \textbf{d20} & \textbf{2. Appearance} \\
1 & bald & 11 & multicoloured \\
2 & barbed & 12 & muscular \\
3 & bloated & 13 & rotting \\
4 & camouflaged & 14 & rusty \\
5 & diseased & 15 & shadowy \\
6 & furry & 16 & shimmering \\
7 & gaunt & 17 & slimy \\
8 & graceful & 18 & spotted \\
9 & invisible & 19 & stinking \\
10 & luminous & 20 & striped \\
\end{dtable}
\vfill
%\header{3. Trait}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{3. Trait} & \textbf{d20} & \textbf{3. Trait} \\
1 & acidic & 11 & multiplying \\
2 & acoustic & 12 & parasite \\
3 & adhesive & 13 & poisonous \\
4 & armed & 14 & psychic \\
5 & armoured & 15 & shelled \\
6 & electric & 16 & shooting \\
7 & fire & 17 & spewing \\
8 & giant & 18 & swallowing \\
9 & hypnotic & 19 & tiny \\
10 & ice & 20 & vampiric \\
\end{dtable}
\vfill
%\header{4. Behaviour}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{4. Behaviour} & \textbf{d20} & \textbf{4. Behaviour} \\
1 & ambushing & 11 & musical \\
2 & cunning & 12 & nocturnal \\
3 & devouring & 13 & peaceful \\
4 & elusive & 14 & raging \\
5 & friendly & 15 & scavenging \\
6 & gibbering & 16 & screaming \\
7 & grappling & 17 & silent \\
8 & greedy & 18 & skittish \\
9 & insane & 19 & swarming \\
10 & intelligent & 20 & whispering \\
\end{dtable}
\vfill
\break
%\noindent~\vspace{1.3ex}\\
%\header{5. Locomotion}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{5. Locomotion} & \textbf{d20} & \textbf{5. Locomotion} \\
1 & aquatic & 11 & jumping \\
2 & burrowing & 12 & rolling \\
3 & climbing & 13 & running \\
4 & crawling & 14 & shambling \\
5 & fast & 15 & slithering \\
6 & floating & 16 & slow \\
7 & flowing & 17 & soaring \\
8 & flying & 18 & subterranean \\
9 & gliding & 19 & teleporting \\
10 & immobile & 20 & walking \\
\end{dtable}
\vfill
%\header{6. Body}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{6. Body} & \textbf{d20} & \textbf{6. Body} \\
1 & armless & 11 & one-armed \\
2 & asymmetrical& 12 & one-legged \\
3 & bodiless & 13 & radial \\
4 & four-armed & 14 & spherical \\
5 & four-legged & 15 & tailed \\
6 & legless & 16 & tentacled \\
7 & limbless & 17 & two-armed \\
8 & multi-armed & 18 & two-headed \\
9 & multi-legged& 19 & two-legged \\
10 & multi-limbed& 20 & winged \\
\end{dtable}
\vfill
%\header{7. Head}
\begin{dtable}[cLcl]
\textbf{d12} & \textbf{7. Head} & \textbf{d12} & \textbf{7. Head} \\
1 & blind & 7 & multi-eyed \\
2 & brainless & 8 & multi-headed \\
3 & deaf & 9 & mute \\
4 & eyeless & 10 & one-eyed \\
5 & headless & 11 & two-headed \\
6 & horned & 12 & with trunk or tentacles \\
\end{dtable}
\vfill
%\header{8. Material}
\begin{dtable}[clcL]
\textbf{d10} & \textbf{8. Material} & \textbf{d10} & \textbf{8. Material} \\
1 & bone, chitinous & 6 & fleshy \\
2 & clay, mud, sludge & 7 & liquid \\
3 & cloth, leather & 8 & metallic\\
4 & crystalline, gem & 9 & stone \\
5 & elemental, gaseous & 10& wooden \\
\end{dtable}
\vfill
%\header{9. Form}
\begin{dtable}[clcL]
\textbf{d20} & \textbf{9. Form} & \textbf{d20} & \textbf{9. Form} \\
1 & amorphous & 11 & fungi \\
2 & amphibian & 12 & hoofed \\
3 & animated & 13 & humanoid \\
4 & bat & 14 & insect, arachnid \\
5 & bird & 15 & mollusc, worm \\
6 & bear-like & 16 & plant \\
7 & cat-like & 17 & reptile, serpent \\
8 & \vtop{\hbox{\strut crustacean,} \hbox{\strut myriapod}} & 18 & rodent, rabbit, hedgehog, mole, shrew, etc. \\
9 & dog-like & 19 & chimeric\note \\
10 & fish & 20 & shape-shifting\note \\
\end{dtable}
\notetext{Roll two more times.}
\break
\subsection{Random Non-Player Characters}
\index{Non-Player Characters}
\vfill
\header{Age and Wealth}
\begin{dtable}[cL|cL]
\textbf{d8} & \textbf{Age} & \textbf{d6} & \textbf{Wealth} \\
1--2 & young & 1--2 & poor \\
3--6 & middle-aged & 3--5 & average \\
7--8 & old & 6 & wealthy \\
\end{dtable}
\vfill
\header{Occupation}
\begin{dtable}[clcL]
\textbf{3d6} & \textbf{Occupation} & \textbf{3d6} & \textbf{Occupation} \\
3 & scholar & 11 & craftsman \\
4 & healer & 12 & servant \\
5 & artist & 13 & merchant \\
6 & entertainer & 14 & soldier, guard \\
7 & criminal & 15 & sailor \\
8 & vagabond, beggar & 16 & scribe, clerk \\
9 & hunter, fisherman & 17 & priest \\
10& farmer, peasant & 18 & noble \\
\end{dtable}
\vfill
\header{Personality}
\begin{dtable}[cLcL]
\textbf{d20} & \textbf{Personality} & \textbf{d20} & \textbf{Personality} \\
1 & arrogant & 11 & humble \\
2 & curious & 12 & inattentive \\
3 & dimwitted & 13 & joyful \\
4 & dishonest & 14 & melancholic \\
5 & friendly & 15 & polite \\
6 & generous & 16 & rude \\
7 & greedy & 17 & smart \\
8 & gullible & 18 & tranquil \\
9 & honest & 19 & unfriendly \\
10& hot-tempered& 20 & wary \\
\end{dtable}
\vfill
Roll twice for notable details, reroll unsuitable.
\header{Notable Detail}
\begin{dtable}[cLcL]
\textbf{3d8} & \textbf{Detail} & \textbf{3d8} & \textbf{Detail} \\
3 & hunchback & 14 & tall \\
4 & one eye & 15 & overweight \\
5 & scar & 16 & moustache \\
6 & stutter & 17 & long hair \\
7 & drunkard & 18 & sideburns \\
8 & grey hair & 19 & rare hair colour\note \\
9 & bald & 20 & accent \\
10& short hair & 21 & birthmark \\
11& bushy beard & 22 & lazy eye \\
12& thin & 23 & prosthetic leg \\
13& short & 24 & prosthetic arm \\
\end{dtable}
\notetext{Usually blonde or red, depending on the general population.}
\vfill
\break
~\vspace{5ex}\\
\dimage{street}{542pt}
\end{document}