From e966ed21b68e09b003bf4fe249a429a0ad5ad83a Mon Sep 17 00:00:00 2001 From: VoyVivika <52683064+VoyVivika@users.noreply.github.com> Date: Tue, 19 Mar 2024 17:28:04 -0400 Subject: [PATCH] Update AvatarEvaluator.cs --- Editor/AvatarEvaluator.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Editor/AvatarEvaluator.cs b/Editor/AvatarEvaluator.cs index 15392e4..f5bbf07 100644 --- a/Editor/AvatarEvaluator.cs +++ b/Editor/AvatarEvaluator.cs @@ -19,7 +19,7 @@ namespace Voy.AvatarHelpers { public class AvatarEvaluator : EditorWindow { - public const string VERSION = "1.1.0"; + public const string VERSION = "1.1.1"; public const string VERSIONBASED = "By VoyVivika Based on Thry's Avatar Evaluator v1.3.6"; public static readonly string[] BUILTINSHADERS = { @@ -332,6 +332,7 @@ private void OnGUI() "If a state is marked with write defaults it means that the values animated by this state will be set to their default values when not in this state. " + "This can be useful to make compact toggles, but is very prohibiting when making more complex systems." + "Click here for more information on animator states.", MessageType.None); + EditorGUILayout.HelpBox("Note: It is possible this quirk has been tweaked in ChilloutVR r174.", MessageType.Info); if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) Application.OpenURL("https://docs.unity3d.com/Manual/class-State.html"); if (_writeDefaultoutliers.Length > 0)