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Consolidate all of the grass blocks and tint the blockstates (e.g. tinyquest:vibrant_grass#type=1 is Corrupt Grass) separately (by default; make it configurable per biome).
The text was updated successfully, but these errors were encountered:
Consolidate all of the grass blocks and tint the blockstates (e.g.
tinyquest:vibrant_grass#type=1
is Corrupt Grass) separately (by default; make it configurable per biome).The text was updated successfully, but these errors were encountered: