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Hey while I was messing with your app, again lol, I thought of a feature that might be useful. I set up a batch script that presses a "reload texture replacements" (the replacements being the output of AutoCrispy) hotkey when the output folder gets new files in it. I do it this way because I only want it to reload if its in a new area with new textures. No point in inviting lag in when you don't have to.
I'm not sure if everyone does it this way, but I refresh my textures while I'm playing the game so having the ability for AutoCrispy to do/run something every so often when its outputting files might be useful. If its too much to add a "hotkey presser" into the app, maybe just a configurable field where you can type the path of an exe or something to be run every time the textures should be refreshed.
Thank you!
The text was updated successfully, but these errors were encountered:
Actually, this feature is already in the works - some emulators (mainly PCSX2 and Dolphin) really don't like machine-generated hotkeys, and Windows Defender really, really doesn't like it when I emulate low-level keyboard output.
Look forward to this feature in the next release also!
Hey while I was messing with your app, again lol, I thought of a feature that might be useful. I set up a batch script that presses a "reload texture replacements" (the replacements being the output of AutoCrispy) hotkey when the output folder gets new files in it. I do it this way because I only want it to reload if its in a new area with new textures. No point in inviting lag in when you don't have to.
I'm not sure if everyone does it this way, but I refresh my textures while I'm playing the game so having the ability for AutoCrispy to do/run something every so often when its outputting files might be useful. If its too much to add a "hotkey presser" into the app, maybe just a configurable field where you can type the path of an exe or something to be run every time the textures should be refreshed.
Thank you!
The text was updated successfully, but these errors were encountered: