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虚幻引擎 服务器端 #226
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客户端连接流程
快速了解客户端和服务器在客户端加入游戏时的连接流程。 本页描述了客户端如何连接到服务器(监听模式或专用模式)的一般流程。我们假设服务器已经启动,加载了地图,并且其网络驱动程序(NetDriver)已经开启并在监听连接。 [客户端] UEngine::Browse(...) 被调用,使用要连接的 IP 地址作为 URL。如果 URL 在游戏启动时作为命令行参数传递,那么这个操作会在解析 [客户端] UEngine::Browse(...) 实例化一个
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服务器端
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