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Considering auto-repair, I don't think it's a good idea. The repair values in the game are very small, literally +1 or +2 HP per tick. I have no idea how to adapt this to the level system. Especially since I already suggested similar mechanic in my PR.
Also need repair icon (wrench) in upper middle unit allocation.
If you use groups, the damaged units are displayed in the interface, as well as their total count.
π§ Repair speed, range and quality is not affected by promotion.
π§ Also need repair icon (wrench) in upper middle unit allocation.
Reason:
β Not fair to the engineers.
For example, WiC repeair units have promotion range too:
https://worldinconflict.fandom.com/wiki/Support/Repair_tank
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