[Fabric] Fix initial sync on join, defer syncing to entity load, add client-sided hurt sounds #117
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This pull request resolves #116, along with fixing the initial sync not occurring on dedicated servers due to the server join event being registered along with client events, and deferring syncing settings to other players until they're within render distance.
This additionally resolves #83 by adding client-sided hurt sounds; this also replaces the
hurt
packet with sending the hurt sound itself from the server.There's been some testing of this PR, but not extensively; the sync changes have only seen extremely minimal testing (read: the mod doesn't break in singleplayer and servers without the mod), while the hurt sound changes have been fairly reasonably well tested.