Having all requirements set, here you can find how to quickly build and run the application.
Usually available build modes are Debug
, Release
, and RelWithDebInfo
.
To run a debug build:
cmake -GNinja -DCMAKE_BUILD_TYPE=Debug -B build/debug
cmake --build build/debug
To run a release build:
cmake -GNinja -DCMAKE_BUILD_TYPE=Release -B build/release
cmake --build build/release
On macOS Xcode should be used as generator via -GXCode
. For example creating a release build with XCode.
# Using Xcode
cmake -GXcode -DCMAKE_BUILD_TYPE=Release -B build/xcode
cmake --build build/xcode
When not running through an IDE like CLion, the built application can be run by directly executing the generated binary.
To run a debug build:
./build/debug/src/app/App.app/Contents/MacOS/App
To run a release build:
./build/release/src/app/App.app/Contents/MacOS/App
To run a debug build created with Xcode:
./build/xcode/src/app/Debug/App.app/Contents/MacOS/App
To run a release build created with Xcode:
./build/xcode/src/app/Release/App.app/Contents/MacOS/App
To run a debug build:
build/debug/src/app/App.exe
To run a release build:
build/release/src/app/App.exe
To run a debug build:
./build/debug/src/app/App
To run a release build:
./build/release/src/app/App
To bundle the application and create a distribution package CPack is used. Before executing CPack a release build needs to be generated.
cpack --config build/release/CPackConfig.cmake
On any generated build tests can be executed by using CTest, e.g. a Debug build:
ctest --test-dir build/debug
Here a preview of the app running on macOS, Windows, and Linux (Ubuntu), in that order.
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