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Right now findAll dumps inventory data into findAll/data/${character_name}.lua. However, it is possible for players to have the same character name on two servers.
It should instead use both server_name and character_name in the path or filename.
Pretty trivial change (windower.ffxi.get_info()['server'] + resources.servers to translate it), but it would invalidate existing files for people.
The text was updated successfully, but these errors were encountered:
You could add a fall back to the original path, in the event findAll/data/${server_name}_${character_name}.lua does not exist look for findAll/data/${character_name}.lua and then only save to the new path.
Pretty trivial change (windower.ffxi.get_info()['server'] + resources.servers to translate it), but it would invalidate existing files for people.
This approach will cause errors on private servers without additional consideration (specifically that, on a private server, windower.ffxi.get_info()['server'] would typically return nil, so make sure to handle that case)
Keeping it private-server friendly, and backwards compatible, would just be a matter of making it fallback to Charactername.lua if Server_Charactername.lua is not found.
Right now findAll dumps inventory data into
findAll/data/${character_name}.lua
. However, it is possible for players to have the same character name on two servers.It should instead use both
server_name
andcharacter_name
in the path or filename.Pretty trivial change (
windower.ffxi.get_info()['server']
+ resources.servers to translate it), but it would invalidate existing files for people.The text was updated successfully, but these errors were encountered: