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Copy pathzlist classtree.txt
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zlist classtree.txt
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-4- 00:38 Info: 1 D: *** Enumerating class Hierarchy (#168) *** .... <zObject.cpp,#210>
-4- 00:38 Info: 1 D: - zCObject .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCNpcTalent [objs 2571] [ctor 2571] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCSavegameInfo [objs 17] [ctor 17] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCSpell [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCAIBase [objs 1] [ctor 3] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCAICamera .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCAIHuman_Stand .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCAISound .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCAIArrowBase .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCAIArrow .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCAIDrop .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCAIVobMove .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCAIVobMoveTorch .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCAIBaseSound .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCAICamera [objs 1] [ctor 2] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCAIPlayer .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCAniCtrl_Human .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCAIHuman [objs 2] [ctor 2] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCArchiver .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCArchiverBinSafe [ctor 2] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCArchiverGeneric [ctor 823] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSBlockBase .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSAtomicBlock [objs 13179] [ctor 13179] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSBlock [objs 13180] [ctor 13180] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSSyncBlock .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCutscene .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSCutsceneContext [ctor 6] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSLib [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSManager .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCCSManager [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSPlayer .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCCSPlayer [objs 1] [ctor 4] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSPoolItem .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSProps [ctor 6] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCCSProps .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSRole .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCEventManager [objs 508] [ctor 628] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCNetEventManager .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCEventMessage .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCMobMsg .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCNpcMessage .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCMsgAttack .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCMsgConversation [objs 13185] [ctor 13221] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCMsgDamage .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCMsgMagic .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCMsgManipulate [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCMsgMovement [objs 2] [ctor 17] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCMsgState [objs 1] [ctor 3] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCMsgUseItem .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCMsgWeapon .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSCamera_EventMsg [ctor 6] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCCSCamera_EventMsgActivate [ctor 81] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCEvMsgCutscene [ctor 12] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCEventCommon .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCEventCore [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCEventMover .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCEventMusicControler .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCEventScreenFX [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCLensFlareFX [objs 7] [ctor 7] [hash 0.006836] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCLightMap [objs 1910] [ctor 1910] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCMaterial [objs 3633] [ctor 3660] [hash 0.9648] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCModelAni [objs 1577] [ctor 1577] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCModelMeshLib [objs 2] [ctor 2] [hash 0.001953] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCNetManager .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCNetVobControl .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCObjectFactory [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCObjectFactory [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCResource .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCSoundFX [objs 19] [ctor 26] [hash 0] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCTexture [objs 1269] [ctor 1277] [hash 0.6719] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCSkyControler .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCSkyControler_Mid .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCSkyControler_Indoor [objs 1] [ctor 2] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCSkyControler_Outdoor [objs 1] [ctor 3] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCTextureFileFormat .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCTextureFileFormatInternal [ctor 188] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCTextureFileFormatTGA .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCVertexBuffer [objs 190] [ctor 190] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCViewObject .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCViewDraw [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCViewFX .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCViewPrint .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCViewDialog .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCViewDialogInventory [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCViewDialogItem .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCViewDialogItemContainer [objs 2] [ctor 2] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCViewDialogStealContainer [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - oCViewDialogTrade [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCViewDialogChoice [objs 3] [ctor 3] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCVisual .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCDecal [objs 523] [ctor 523] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCMesh [objs 24] [ctor 41] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCParticleFX [objs 339] [ctor 339] .... <zObject.cpp,#244>
-4- 00:38 Info: 1 D: - zCPolyStrip [ctor 16] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCProgMeshProto [objs 699] [ctor 700] [hash 0.4131] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCMeshSoftSkin [objs 7] [ctor 7] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCQuadMark [ctor 1] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVisualAnimate .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCModel [objs 1664] [ctor 1664] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCMorphMesh [objs 305] [ctor 307] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVob [objs 9563] [ctor 9564] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCDummyVobGenerator .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCVob .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCItem [objs 4275] [ctor 4303] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMOB [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMobInter [objs 534] [ctor 534] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMobBed [objs 10] [ctor 10] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMobFire [objs 238] [ctor 238] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMobItemSlot .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMobLadder [objs 73] [ctor 73] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMobLockable .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMobContainer [objs 325] [ctor 325] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMobDoor [objs 305] [ctor 305] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMobSwitch [objs 9] [ctor 9] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCMobWheel [objs 10] [ctor 10] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCNpc [objs 1194] [ctor 1194] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCCSCamera [objs 8] [ctor 48] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCCamTrj_KeyFrame [objs 16] [ctor 96] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCEffect .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCVisualFX [objs 1] [ctor 3] [hash 0] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCVisFX_Lightning .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCVisFX_MultiTarget .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCEarthquake .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCMusicControler .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCPFXControler [objs 2] [ctor 2] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCTouchAnimate .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCTouchAnimateSound .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCTouchDamage .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCTouchDamage .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobAnimate [objs 164] [ctor 164] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobLensFlare [objs 178] [ctor 178] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobScreenFX [objs 9] [ctor 9] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCTriggerBase .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCCodeMaster .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCMessageFilter .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCMoverControler .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCTrigger .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCCSTrigger [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCTriggerChangeLevel [objs 6] [ctor 6] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCTriggerScript [objs 25] [ctor 25] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCMover [objs 41] [ctor 41] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCTriggerList [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCTriggerTeleport .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCTriggerUntouch .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCTriggerWorldStart .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobLevelCompo [ctor 6] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobLight [objs 965] [ctor 965] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobSpot [objs 2240] [ctor 2240] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobStair [objs 11] [ctor 11] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobStartpoint [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobWaypoint .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCZone .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCZoneMusic [objs 39] [ctor 39] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCZoneMusicDefault [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobSound [objs 518] [ctor 518] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobSoundDaytime [objs 92] [ctor 92] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCZoneMusic .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCZoneReverb .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCZoneReverbDefault .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCZoneVobFarPlane [objs 2] [ctor 2] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCZoneVobFarPlaneDefault [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCZoneZFog [objs 2] [ctor 2] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCZoneZFogDefault [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCVobLightPreset [objs 10] [ctor 10] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCWayNet [objs 1] [ctor 6] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCWaypoint [objs 3537] [ctor 3537] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - zCWorld [ctor 1] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: - oCWorld [objs 1] [ctor 1] .... <zObject.cpp,#244>
-4- 00:39 Info: 1 D: *********************************** .... <zObject.cpp,#254>