Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ideas&need help.. #125

Open
tokukanya116 opened this issue Oct 28, 2024 · 0 comments
Open

ideas&need help.. #125

tokukanya116 opened this issue Oct 28, 2024 · 0 comments

Comments

@tokukanya116
Copy link

Thank you for your attention.
I tried to replicate the Empire War mode using scar , but it always happened that entities were embedded together (sometimes with gold mines, sometimes mines spawn in the woods, not always). My previous attempt was to use World_GetEntitiesNearPoint(1047) to find the entity near the gold mine first. If there are more than 2 entities, it will be generated in a different direction, but it does not work for the forest or the problems mentioned above (attached picture).
I was wondering if you have a better solution?

d585713e102ed85a666b0ab1ca53597a
image
cf33f95d3aeeacede0f8d9e23cf5f58d
code.md

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant