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In case on having 2 globes on one activity with different projecton, renreding performance dramatically decreases:
All renderables should have multiple caches in the scope of Globe State (ellipsoid + projection) or be completely copied for each globe, becasue vertex cache is projecton dependent.
The text was updated successfully, but these errors were encountered:
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Performance of Polygon rendering dramatically decreases on multi globe use-case when one map is 3D and another is 2D
Rendering performance dramatically decreases on multi globe use-case when maps have different projection
May 27, 2024
In case on having 2 globes on one activity with different projecton, renreding performance dramatically decreases:
All renderables should have multiple caches in the scope of Globe State (ellipsoid + projection) or be completely copied for each globe, becasue vertex cache is projecton dependent.
The text was updated successfully, but these errors were encountered: